PhD independent study: implementing basic and important soft body deformation papers
☆26Feb 20, 2018Updated 8 years ago
Alternatives and similar repositories for PhyBS
Users that are interested in PhyBS are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆91May 24, 2018Updated 7 years ago
- Implementation of the Velocity Skinning algorithm in C++☆17May 30, 2024Updated last year
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Aug 30, 2017Updated 8 years ago
- 3D Deformable Solid Simulator using the Finite Element Method☆12Mar 18, 2018Updated 8 years ago
- A parameter space based FEM program, based on Jernej Barbic's FEM library Vega(http://run.usc.edu/vega/), you can find an example here: h…☆33Jul 24, 2017Updated 8 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ☆17Feb 11, 2020Updated 6 years ago
- back up of my clothes project☆14Dec 18, 2016Updated 9 years ago
- Code for paper: Latent-space Dynamics for Reduced Deformable Simulation☆38May 29, 2019Updated 6 years ago
- A Matlab implementation of the paper "geodesic distance descriptors" for 3D non-rigid shape correspondence.☆12Sep 30, 2019Updated 6 years ago
- ☆41Jan 9, 2019Updated 7 years ago
- Optimization-based implicit material point method☆58Dec 13, 2025Updated 4 months ago
- As Rigid As possible deformation algorithm☆11Apr 21, 2021Updated 4 years ago
- ☆35Jul 31, 2019Updated 6 years ago
- Collection of open source OpenGL demos, graphics prototypes and physics sims.☆15May 29, 2021Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆36Jul 24, 2022Updated 3 years ago
- Shape Matching plugin for Maya☆11Apr 15, 2019Updated 7 years ago
- Implementation of the "A Constraint-based Formulation of Stable Neo-Hookean Materials" paper in UE5☆46Dec 21, 2021Updated 4 years ago
- ☆15Feb 15, 2018Updated 8 years ago
- A cloth simulator based on CUDA and ARCSim.☆16Jan 4, 2026Updated 3 months ago
- This is an enhanced GPU MPM framework with explicit solver☆19Mar 20, 2026Updated 3 weeks ago
- Subspace Graph Physics☆15Jun 14, 2024Updated last year
- Offical repo of "Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild"☆87Apr 27, 2025Updated 11 months ago
- An implementation of a cloth simulation for CS7057: Real Time Physics. Based on the paper: 'Robust Treatment of Collisions, Contact and …☆21Oct 6, 2017Updated 8 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Refactored multilinear reconstruction code.☆31Feb 25, 2018Updated 8 years ago
- Elastic Rod and X-Shell Simulation☆52Feb 4, 2024Updated 2 years ago
- A Library for Squashing Things☆206Aug 8, 2022Updated 3 years ago
- Work in progress object cutting based on Nvidia Flex☆14May 17, 2021Updated 4 years ago
- A Modern C++20 Library of Unified Incremental Potential Contact.☆254Updated this week
- A 2D and 3D rigid body simulation framework with a focus on preserving core physical properties.☆89Nov 26, 2020Updated 5 years ago
- Discrete Elastic Rods (GPU version)☆14Aug 19, 2025Updated 7 months ago
- Knit Sketching's open source implementation☆19Sep 28, 2021Updated 4 years ago
- ☆52Apr 24, 2024Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- ☆114Dec 10, 2019Updated 6 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆80Jul 31, 2023Updated 2 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Oct 24, 2017Updated 8 years ago
- Final Project of CSC417. Implementation of On the Accurate Large Scale Simulation of Ferrofluids☆15Dec 22, 2020Updated 5 years ago
- A collection of papers about physically-based animation for deformable bodies☆13Feb 16, 2022Updated 4 years ago
- A physical engine used to simulate water,snow,sand.etc☆73Jun 16, 2020Updated 5 years ago
- A collection of codes based on deal.II contributed by deal.II users☆46Mar 31, 2026Updated 2 weeks ago