davechurchill / PrismataAI
The C++ AI Engine for Prismata by Lunarch Studios
☆122Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for PrismataAI
- An intuitive and beginner friendly 2D game framework for C++☆166Updated 8 months ago
- List of research around modern boardgames.☆369Updated last year
- Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features,…☆92Updated 3 weeks ago
- Experiments with wang-like tiles☆154Updated 2 years ago
- ☆91Updated 2 months ago
- A script to assist in generating sprite sheets from 3D assets☆42Updated 5 years ago
- Armoured Commander II☆107Updated 4 years ago
- OpenBW - free and open-source Best Wargame☆160Updated last year
- Cortex Command - Open Source under GNU AGPL v3 (no game data included)☆386Updated 10 months ago
- C++ Entity Component Systems library☆23Updated 4 years ago
- A free game engine capable of running Age of Empires 2 and Star Wars: Galactic Battlegrounds☆203Updated last year
- ☆26Updated 5 years ago
- SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under …☆177Updated 5 years ago
- A tiny 2D header-only flood-fill lighting engine☆86Updated 2 years ago
- Multithreaded game engine, deprecated☆29Updated 7 years ago
- Source code examples for online book "Networking for Game Programmers" by Glenn Fiedler☆86Updated 3 years ago
- A procedural map generator for roguelike games☆204Updated 3 years ago
- UAlbertaBot☆522Updated last year
- A simple space exploration roguelike for 7DRL 2017☆37Updated 3 years ago
- Explore the farthest reaches of Human Space in this open-world space adventure.☆32Updated last week
- Roguelike Toolkit - Modern C++ (14) SFML-based toolkit for creating roguelikes.☆314Updated 3 years ago
- Modern Cross-Platform C++ Engine with modularity (MIT). Maintains here: https://github.com/KomodoPlatform/antara-gaming-sdk☆157Updated 5 years ago
- Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.☆46Updated 8 years ago
- A read-only recreation of voxelquest from the snapshots☆143Updated 8 years ago
- Source code of KeeperRL☆890Updated 2 weeks ago
- Project moved to https://github.com/OpMonTeam/OpMon☆213Updated 3 years ago
- The source code for Jagged Alliance 2. I didn't write this; see the Strategy First license agreement for details. Supplementary material …☆114Updated 10 years ago
- Source code of tactical space game Flotilla (2010)☆172Updated last year
- Mirror of the Homeworld 1 source release from Relic Developer Network and HomeworldSDL 0.3 release☆253Updated 10 years ago