cirosantilli / rl-game-2d-gridLinks
Top-down 2D discrete grid game to develop reinforcement learning for robot / animal like General Game AI agents. Human and machine playable. Features several mechanics in a single coherent game world. Created with C++, SDL and Boost R-Tree. Demo video: https://youtu.be/TQ5k2u25eI8
☆14Updated 7 years ago
Alternatives and similar repositories for rl-game-2d-grid
Users that are interested in rl-game-2d-grid are comparing it to the libraries listed below
Sorting:
- Game AI Game Engine☆99Updated 6 years ago
- Examples for my blog posts on procedural generation.☆34Updated 10 years ago
- PGE: Parallel Game Engine☆100Updated 4 years ago
- Git mirror of the official Makehuman repository☆15Updated 12 years ago
- An evolutionary approach to optimizing L-systems☆20Updated 4 years ago
- The Retro Learning Environment (RLE) -- a learning framework for AI☆185Updated 7 years ago
- A large collection of mostly reinforcement learning agents.☆84Updated 10 years ago
- A Lua package to detect reading of undeclared variables and creating of global variables.☆26Updated 10 years ago
- NEAT implementation in Lua for Mario Kart 64 and the BizHawk emulator☆182Updated 8 years ago
- A scalable actor-model framework for developing AI systems with dynamic topologies.☆41Updated 8 years ago
- A relativistic solution to Einstein's equations and a ray tracer for that solution☆13Updated 10 years ago
- ☆30Updated 5 years ago
- This is the framework for the Generative Design in Minecraft Competition☆96Updated 5 years ago
- A video game description language (VGDL) built on top pf pygame.☆156Updated 6 years ago
- Ideas for games that serve as interesting vison / spacial / robotics reinforcement learning problems, and how to solve them.☆67Updated 5 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- A Text-Based Roguelike MMORPG – World Simulation – Genetic Programming Project☆44Updated 11 years ago
- An old-style HTML5 arcade game for teaching genetic algorithms to kids, made with PhaserJS☆25Updated 6 years ago
- A Blood Bowl AI framework.☆134Updated last year
- Game platform for Artificial Intelligence research and education☆201Updated 2 years ago
- Framework for THE RESISTANCE board & card game, with various AI bots.☆88Updated 9 years ago
- Simple game map generator using Perlin/Simplex noise. Used for alpha testing of Realm of the Mad God.☆31Updated 15 years ago
- Procedural Generation of Clouds with Vector Graphics☆51Updated 8 years ago
- DOOM level generation using Generative Adversarial Networks☆51Updated 2 years ago
- blender based random procedural object generation for bullet grasping☆39Updated 5 years ago
- Generate a zelda 1 like dungeon using Joris Dormans' Mission Graph and Layout Grammar☆33Updated 5 years ago
- Multithreaded game engine, deprecated☆30Updated 7 years ago
- Procedural world generator written in C++. Uses SFML for map rendering.☆36Updated 5 years ago
- Retro horror shooter written in C++11☆10Updated 7 years ago
- Global illumination path tracer in C++☆30Updated 5 years ago