Fusing 2D Material World Knowledge on 3D Geometry
☆53Mar 23, 2026Updated 3 weeks ago
Alternatives and similar repositories for MatSpray
Users that are interested in MatSpray are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [CVPR 2024] No More Ambiguity in 360° Room Layout via Bi-Layout Estimation☆16Oct 9, 2024Updated last year
- [3DV 2025] Official Implementation of paper "PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regula…☆29Mar 18, 2025Updated last year
- Official Implementation of "Low-Frequency First: Eliminating Floating Artifacts in 3D Gaussian Splatting" (CW2025 Best Paper Honorable Me…☆26Oct 19, 2025Updated 5 months ago
- [CVPR 2026 highlight!] MeshRipple: Structured Autoregressive Generation of Artist-Meshes☆107Updated this week
- [Arxiv'25] SaLon3R: Structure-aware Long-term Generalizable 3D Reconstruction from Unposed Images☆48Oct 18, 2025Updated 5 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- RIMD: Efficient and Flexible Deformation Representation for Data-Driven Surface Modeling (Siggraph 2016)☆11Mar 28, 2020Updated 6 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Jan 25, 2018Updated 8 years ago
- [NeurIPS'2025] MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference☆46Jan 11, 2026Updated 3 months ago
- The official codes of Learning to Decouple the Lights for 3D Face Texture Modeling (NeurIPS'24)☆14Mar 17, 2025Updated last year
- Official code for paper: "RayRoPE: Projective Ray Positional Encoding for Multi-view Attention"☆113Mar 27, 2026Updated 2 weeks ago
- Noah -- fixing your computer issues☆101Mar 22, 2026Updated 3 weeks ago
- [CVPR 2026] LaS-Comp: Zero-shot 3D Completion with Latent–Spatial Consistency☆56Apr 4, 2026Updated last week
- Orient Anything V2, NeurIPS 2025 Spotlight☆219Jan 19, 2026Updated 2 months ago
- ☆28Jul 27, 2025Updated 8 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆65Jan 28, 2026Updated 2 months ago
- The project of DifferSketching: How Differently Do People Sketch 3D Objects? (SIGGRAPH Asia 2022 Journal Track)☆21May 8, 2025Updated 11 months ago
- [ECCV'24] Self-training Room Layout Estimation via Geometry-aware Ray-casting☆15Jan 20, 2025Updated last year
- [3DV 2026] FastMesh: Efficient Artistic Mesh Generation via Component Decoupling☆120Nov 11, 2025Updated 5 months ago
- [CVPR2026] Code Release of MVInverse: Feedforward Multi-view Inverse Rendering in Seconds☆156Apr 1, 2026Updated 2 weeks ago
- ☆82Nov 4, 2025Updated 5 months ago
- [ECCV'2024] Learning Unsigned Distance Functions from Multi-view Images with Volume Rendering Priors☆32Jan 21, 2026Updated 2 months ago
- 录制Android手机的图像和IMU数据,标定并运行VINS-Mono☆11Mar 4, 2022Updated 4 years ago
- Neural Transmitted Radiance Fields☆12Apr 11, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- CGMaker with sparse 3DGS | Customized DUSt3R-to-COLMAP Converter☆10Nov 26, 2024Updated last year
- A Symbolic Emulator for Shuffle Synthesis on the NVIDIA PTX Code☆15Mar 19, 2023Updated 3 years ago
- MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion☆199Jul 26, 2025Updated 8 months ago
- Code implementation for "Feedforward 3D Editing via Text-Steerable Image-to-3D"☆49Dec 23, 2025Updated 3 months ago
- capture image and inertial sensor outputs on Android device☆11Jun 4, 2014Updated 11 years ago
- Code of MCMat: Multiview-Consistent and Physically Accurate PBR Material Generation;☆41Dec 19, 2024Updated last year
- OHZI Core Library — a collection of reusable classes to build high-quality WebGL & WebGPU experiences faster. A foundational utility libr…☆12Mar 31, 2026Updated 2 weeks ago
- Official Repositiory for Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere☆76Jan 29, 2026Updated 2 months ago
- (CVPR 2026) PixARMesh: Autoregressive Mesh-Native Single-View Scene Reconstruction☆51Mar 9, 2026Updated last month
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Unreal Engine to Ethereal Engine Backend Bridge☆12Aug 4, 2023Updated 2 years ago
- [3D GeoInfo 2025] RoofSense: A Multimodal Semantic Segmentation Dataset for Roofing Material Classification☆11Jul 3, 2025Updated 9 months ago
- The official repo of paper: HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering☆40Nov 26, 2024Updated last year
- a python version of laplacian deformation☆22Mar 10, 2020Updated 6 years ago
- Ray Tracing 3D Gaussians in WebGL using Depth Testing☆44Jul 2, 2025Updated 9 months ago
- We tackle the ill-posed inverse rendering problem with a NeRF model based on physical priors which jointly estimates scene materials, ill…☆39Dec 16, 2024Updated last year
- [CVPR 2026 Highlight🔥] MotionCrafter: Dense Geometry and Motion Reconstruction with a 4D VAE☆152Updated this week