catenda / intersection-wasm
Mesh-Mesh and Triangle-Triangle Intersection tests based on the algorithm by Tomas Akenine-Möller
☆19Updated 2 years ago
Alternatives and similar repositories for intersection-wasm:
Users that are interested in intersection-wasm are comparing it to the libraries listed below
- Declarative and stateless WebGL - a Rust clone of Regl☆19Updated 6 years ago
- Renders text to a WebGL texture☆18Updated 7 years ago
- Voxelizes a triangulated mesh into an ndarray☆34Updated 11 years ago
- Core implementation of gl-shader without parser dependencies☆22Updated 9 years ago
- 3D Wavelet Rasterization☆30Updated 7 years ago
- ☆9Updated 2 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- Simplicial-complex-like geometry builder backed by typed arrays☆14Updated last year
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Updated 7 years ago
- WebGL Compute Framework☆31Updated 9 years ago
- ☆62Updated 2 years ago
- Progressive triangle streams☆21Updated 10 years ago
- WebGL .obj loader - WebAssembly port of tinyobjloader☆10Updated 4 years ago
- Direct port of the Bullet physics engine to JavaScript using Emscripten☆35Updated 6 years ago
- A JavaScript implementation of the triangle tessellation algorithm from the OpenGL specification for tessellation shaders.☆15Updated last year
- A 3D spherical coordinates camera with inertia☆37Updated 7 years ago
- WebGPU on WebGL 2☆11Updated 5 years ago
- My personal WebGPU based 3D renderer☆39Updated 4 years ago
- WebGPU prototope in Servo browser☆35Updated 7 years ago
- Draws static indexed geometry in WebGL☆13Updated 8 years ago
- Taubin's mesh smoothing algorithm implemented in JavaScript☆37Updated 7 years ago
- A camera with input hooks for basic 3D projects☆35Updated 6 years ago
- GLSLX support in Visual Studio Code☆67Updated 4 years ago
- MathBox2-based talk about Pixels, MathBox and GPUs.☆12Updated 9 years ago
- A series of examples written while learning about WebGPU☆50Updated 3 years ago
- Generates icosphere meshes of varying levels of complexity☆38Updated 10 years ago
- webgl nodes seriously effects editor☆15Updated 9 years ago
- Realtime Euclidean distance field generation and rendering☆64Updated 3 years ago
- An experimental voxel engine.☆46Updated last year
- Terrain Demo using Linear Quadtree with Level Differences☆13Updated 3 years ago