catenda / intersection-wasmLinks
Mesh-Mesh and Triangle-Triangle Intersection tests based on the algorithm by Tomas Akenine-Möller
☆19Updated 2 years ago
Alternatives and similar repositories for intersection-wasm
Users that are interested in intersection-wasm are comparing it to the libraries listed below
Sorting:
- Declarative and stateless WebGL - a Rust clone of Regl☆19Updated 6 years ago
- Low-level graphics for the web☆50Updated last year
- WebGPU prototope in Servo browser☆35Updated 8 years ago
- Renders text to a WebGL texture☆19Updated 7 years ago
- Generates a rounded box mesh centered on the origin with configurable dimensions, corner and edge radius, and resolution.☆37Updated 4 years ago
- Simplicial-complex-like geometry builder backed by typed arrays☆14Updated last month
- An experimental voxel engine.☆47Updated 2 years ago
- ☆62Updated 3 years ago
- A JavaScript implementation of the triangle tessellation algorithm from the OpenGL specification for tessellation shaders.☆15Updated 2 years ago
- My personal WebGPU based 3D renderer☆40Updated 4 years ago
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Updated 7 years ago
- Pre-filtered mipmapped radiance environment map generator that runs on WebAssembly.☆85Updated 7 years ago
- Create geometry by revolving path around Y axis☆13Updated 2 months ago
- A lightweight 3D physics engine written in Typescript.☆16Updated 5 years ago
- 3D Wavelet Rasterization☆30Updated 8 years ago
- Realtime Euclidean distance field generation and rendering☆65Updated 3 years ago
- Easily generate an irradiance environment map from an existing environment map.☆27Updated 7 years ago
- Light-weight 3D Scene graph library with renderer in WebGL☆93Updated 5 months ago
- AssemblyScript WebGL bindings and glue code☆21Updated 3 years ago
- Virtual Texturing for three.js☆37Updated 11 years ago
- An experimental ECS written in Javascript.☆16Updated 2 years ago
- A testing framework for WebGL 1 and 2 applications☆62Updated 2 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 8 years ago
- Calculate SDF for image/bitmap/bw data☆54Updated 2 years ago
- A work-in-process library for procedurally constructing 3D geometries☆49Updated 6 years ago
- A high performance lightweight ECS with a plugin ecosystem!☆23Updated 2 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 5 years ago
- SDF Physics☆46Updated 3 years ago
- Reuse typed arrays☆76Updated 3 years ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 9 years ago