WhitestormJS / AmmoNextLinks
Direct port of the Bullet physics engine to JavaScript using Emscripten
☆35Updated 6 years ago
Alternatives and similar repositories for AmmoNext
Users that are interested in AmmoNext are comparing it to the libraries listed below
Sorting:
- A lightweight 3D physics engine written in Typescript.☆16Updated 4 years ago
- Tool (node based) for design and visualzation of PBR-Material (BABYLON.JS)☆51Updated 7 years ago
- Occlusion culling tests using three.js☆20Updated 7 years ago
- Utilities for working with WebGL textures☆124Updated 6 years ago
- Light-weight 3D Scene graph library with renderer in WebGL☆93Updated last month
- CLI tool & Node.js addon to generate navigation mesh☆51Updated 3 years ago
- Collision Detection & Response in JavaScript☆148Updated 8 years ago
- WebGL Voxel Cone Tracing☆48Updated 7 years ago
- WebGL Voxel World Generation Demo☆74Updated 2 years ago
- Runtime library for ShaderFrog☆78Updated 3 years ago
- ☆43Updated 7 years ago
- ☆33Updated 7 years ago
- Progressive encoding for 3D meshes☆64Updated 10 years ago
- Use this repo as a place to share your scenes and meshes☆47Updated 4 years ago
- PhysX for JavaScript☆110Updated 2 years ago
- WebGL 2.0 fur demo☆67Updated 8 years ago
- WebGL dunes demo☆37Updated last year
- Virtual Texturing for three.js☆37Updated 10 years ago
- Realtime Euclidean distance field generation and rendering☆65Updated 3 years ago
- GPGPU physics for Three.js☆297Updated last month
- WebGL experiments☆24Updated 5 years ago
- A testing framework for WebGL 1 and 2 applications☆62Updated 2 years ago
- tools to work with voxel generation and meshing in javascript☆189Updated 10 years ago
- An experimental voxel engine.☆46Updated last year
- X-Ray a JavaScript Global Illumination Renderer for threejs☆27Updated 2 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 8 years ago
- advanced pathfinding☆82Updated 3 years ago
- A Bounding Volume Hierarchy implementation using javascript☆50Updated 9 years ago
- High Dynamic Range image support for the web. (HTML, canvas & webGL) Used for HDR support in the official Khronos glTF examples.☆61Updated 2 years ago
- http://makc3d.wordpress.com/2014/07/20/threejs-first-person-shooter/ ::☆44Updated 10 years ago