aeplay / michelangelo
A work-in-process library for procedurally constructing 3D geometries
☆49Updated 5 years ago
Alternatives and similar repositories for michelangelo:
Users that are interested in michelangelo are comparing it to the libraries listed below
- Imprecision-tolerant computational geometry for Rust☆82Updated 3 years ago
- A very simple WebGL renderer☆44Updated 6 years ago
- It's a raytracer (in rust)☆29Updated 7 years ago
- A spline for interactive 2D curve design☆114Updated 2 months ago
- Steering behavior flocking example in Bevy☆27Updated 4 years ago
- ☆16Updated 5 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 4 years ago
- Bevy utility to translate SVG paths to the scene☆17Updated 3 years ago
- Mesh-Mesh and Triangle-Triangle Intersection tests based on the algorithm by Tomas Akenine-Möller☆18Updated 2 years ago
- Meshes with L-Systems☆132Updated 4 years ago
- Space jelly ships and floating gems☆99Updated 9 months ago
- Antialiased 2D vector drawing library written in rust☆53Updated 4 years ago
- ☆10Updated 4 years ago
- An opinionated, practical color management library for games and graphics.☆34Updated last year
- ☆28Updated 3 years ago
- Rust sprite rendering engine☆23Updated 5 years ago
- ☆17Updated 11 years ago
- Mathematics library for 3D computer graphics.☆24Updated last year
- A simple ray tracing engine☆29Updated 5 years ago
- An extremely fast pixel framebuffer for Rust web assembly 🧱☆65Updated 2 years ago
- A glsl to spirv compiler☆20Updated 5 years ago
- ☆11Updated last year
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆56Updated last year
- An OpenGL world visualizer, written in Rust☆67Updated 6 years ago
- Port of MapBox's earcut triangulation code to Rust language☆42Updated last year
- Repo for an ideational book on 2D graphics, plus tools to make images☆35Updated 2 months ago
- Declarative Stateless OpenGL in Rust☆40Updated 3 years ago
- ☆24Updated 3 years ago