aras-p / Deform
A fully-featured deformer system for Unity.
☆8Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for Deform
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 4 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- Minimalist simplex library☆46Updated 2 years ago
- A shader effect for real time animated aura around objects such as swords using shaders☆35Updated 2 years ago
- modular particle system using compute shaders.☆29Updated 5 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 4 years ago
- Bake skinned mesh animations to 2D textures☆53Updated 3 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- Unity Quadtree using Texture2D (based on CodingTrain tutorial)☆46Updated 6 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 4 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆37Updated 5 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 7 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆43Updated 4 years ago
- Example of how to get a smooth fog effect in Unity 3D☆36Updated 7 years ago
- ☆20Updated 2 years ago
- Extending a Unity3d Inspector window to show int tags☆32Updated 6 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 2 years ago
- Customizable toolbar available in the Unity editor.☆35Updated 6 years ago
- Applies Preset to folders and objects☆42Updated 2 years ago
- A simple collection of jobs used for view frustum culling☆50Updated 5 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆21Updated 3 years ago
- Dynamic blob shadows rendered as flattened mesh projected on a plane using directional light.☆21Updated 5 years ago
- Custom propery drawers to ease fields value management in Unity editor.☆39Updated 4 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 5 years ago
- Visualize normal on vertex or surface with Gizmo.☆42Updated 6 years ago
- Update built-in ParticleSystem with ComputeShader☆23Updated 6 years ago