Bartvanderkruys / utility-ai
A Utility-based framework for developing autonomous AI systems in Unity.
☆87Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for utility-ai
- Behaviour tree editor for Unity3D☆114Updated 4 years ago
- Bare-bones utility AI implementation for Unity3d.☆62Updated 4 years ago
- Easily bind input events to methods in Unity.☆75Updated 9 years ago
- A library to traverse and query the Unity scene to find particular objects, uses something similar to CSS selectors to identify game obje…☆86Updated 7 years ago
- An attribute that let's you auto-load components☆61Updated 8 years ago
- Unity asset to draw all built-in gizmos in the Unity Debug way☆140Updated 3 years ago
- Use CastleDB files in Unity with some extra sugar☆99Updated 3 years ago
- A UnityEvent replacement☆134Updated 6 years ago
- A micro-framework for changing Unity 3D's Animator parameters with ScriptableObject(s). Designed to make going from custom scripts to Ani…☆132Updated last year
- Graph-based mesh modifiers.☆175Updated 4 years ago
- A simple, easy to implement, editor-driven signal/event system for Unity.☆109Updated 11 years ago
- ☆77Updated 3 years ago
- GPU Line of Sight / Field of View visualization for Unity☆141Updated 3 years ago
- An interactive runtime console for unity available as package☆75Updated 3 years ago
- A fast and garbage free debug overlay for Unity☆121Updated last year
- A simple variation of the commonly used dynamic splitscreen, popularized by the LEGO games.☆124Updated 4 years ago
- Game Development Extensions☆71Updated 10 months ago
- Unity Editor window that display all prefab or scriptable object of a given type in editable table form☆87Updated 8 months ago
- Batch build for multiple platforms from within the Unity editor☆101Updated 2 years ago
- A collection of the most common used scriptable object cases I use through out my videos☆64Updated 3 years ago
- A simple behaviour tree implementation for Unity☆60Updated 4 years ago
- A lightweight finite state machine implementation that supports custom and conditional transitions☆100Updated 4 years ago
- A simple library for creating state machines in C# code - Tweaked for Unity3D support☆59Updated 9 years ago
- Specialized folder objects for Unity Hierarchy.☆106Updated 6 months ago
- Coroutine and tweening framework for Unity3D☆102Updated 4 months ago
- Attribute used to support workflows in Unity that rely heavily on object references.☆112Updated 3 years ago
- An animation player for Unity, to replace the Animator/AnimatorController.☆89Updated 3 weeks ago