sploreg / goapLinks
Goal Oriented Action Planning AI in Unity
☆676Updated 6 years ago
Alternatives and similar repositories for goap
Users that are interested in goap are comparing it to the libraries listed below
Sorting:
- Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples☆1,087Updated 3 years ago
- A Utility AI for C# and Unity☆474Updated 4 years ago
- Steering, obstacle avoidance and path following behaviors for the Unity Game Engine☆1,245Updated 6 years ago
- A Star Pathfinder, 3 axis, multithreaded for Unity☆375Updated 4 years ago
- Unity custom character controller☆769Updated 7 years ago
- A dungeon generator for Unity☆486Updated 8 years ago
- Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets☆850Updated 5 years ago
- ☆773Updated 4 years ago
- Event Driven Behavior Trees for Unity 3D☆1,235Updated 7 months ago
- ☆452Updated 8 years ago
- The DOTS project used for the presentation Converting Your Game to DOTS☆706Updated last year
- This framework is considered obsolete, please see new version at:☆381Updated 3 years ago
- A simple HTN planner based around the principles of the Builder pattern.☆396Updated 6 months ago
- Custom InputManager for Unity☆592Updated 4 years ago
- A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).☆1,013Updated 4 years ago
- A demo implementation of Unity Entity Component System with NavMesh☆486Updated 7 years ago
- An Uber Shader for rendering Sprites in Unity.☆806Updated 4 years ago
- Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.☆1,112Updated 8 months ago
- A robust JSON serialization framework that just works with support for all major Unity export platforms.☆1,136Updated last year
- A simple shader + example of a water surface with reflection in 2D☆430Updated 8 years ago
- Coherent noise library for Unity, a port of LibNoise. NOTE: I'm not actively maintaining or developing the project.☆432Updated 3 years ago
- A small Roguelike game that uses Machine Learning to power its entities. Originally used in talks by Ciro & Alessia.☆463Updated 3 years ago
- Misc collection of Unity utilities and useful scripts, some I wrote, some I found.☆354Updated 6 years ago
- A dynamic, loose octree implementation for Unity written in C#☆978Updated 4 years ago
- Examples of various Unity 2D Physics components and features.☆626Updated this week
- this is a guide to the Unity job system circa 2019☆1,431Updated 2 months ago
- A unified framework for implementing ability systems in Unity☆1,046Updated 3 years ago
- A library of various utilities and tools for Unity (alpha)☆756Updated 5 months ago
- CookBook describing ECS / Entitas framework☆218Updated last year
- A plugin for creating 2D lighting & shadows, and line of sight effects in Unity3d.☆343Updated 9 years ago