Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
☆1,105Apr 21, 2026Updated last month
Alternatives and similar repositories for ReGoap
Users that are interested in ReGoap are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Goal Oriented Action Planning AI in Unity☆674Jan 2, 2019Updated 7 years ago
- A multi-threaded GOAP system for Unity☆1,733Mar 6, 2026Updated 3 months ago
- A Utility AI for C# and Unity☆474Jul 15, 2021Updated 4 years ago
- Event Driven Behavior Trees for Unity 3D☆1,268Mar 16, 2025Updated last year
- Goal Oriented Action Planning C#/.NET Library☆65Jun 25, 2020Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- General Purpose Goal Oriented Action Planning☆618Mar 7, 2024Updated 2 years ago
- A simple HTN planner based around the principles of the Builder pattern.☆439Mar 18, 2026Updated 2 months ago
- Behavior Tree for Unity ECS (DOTS) framework☆496Jul 31, 2022Updated 3 years ago
- Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.☆1,164May 8, 2026Updated last month
- A flexible and modular Node Editor Framework for creating node based displays and editors in Unity☆2,024Oct 31, 2023Updated 2 years ago
- Node graph editor framework focused on data processing using Unity UIElements and C# 4.6☆2,669Sep 22, 2025Updated 8 months ago
- Unity Node Editor: Lets you view and edit node graphs inside Unity☆3,723Aug 26, 2024Updated last year
- A unified framework for implementing ability systems in Unity☆1,081Aug 12, 2022Updated 3 years ago
- Goal-Oriented Action Planning framework with examples for Unity (RUS).☆77Jan 7, 2020Updated 6 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Procedural generation library for Unity☆2,887Apr 4, 2024Updated 2 years ago
- ECS for Unity with full game state automatic rollbacks☆558Jun 1, 2023Updated 3 years ago
- A Unity library for common movement AI☆2,139May 20, 2024Updated 2 years ago
- 🚀Actors is a framework empowering developers to make better games faster on Unity.☆761Jul 5, 2023Updated 2 years ago
- Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity☆7,649Dec 30, 2023Updated 2 years ago
- A GOAP (Goal Oriented Action Planning) AI library, written in C#.☆127Mar 18, 2025Updated last year
- Steering, obstacle avoidance and path following behaviors for the Unity Game Engine☆1,252Oct 1, 2019Updated 6 years ago
- Goal oriented action planning beyond GOAP☆77Oct 24, 2020Updated 5 years ago
- A graph editor for viewing all UnityEvents at a glance☆601Sep 23, 2021Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time☆3,646Oct 4, 2024Updated last year
- Fast, robust, powerful and extendible .NET serializer built for Unity☆1,880Oct 1, 2025Updated 8 months ago
- behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the …☆3,040Jul 7, 2023Updated 2 years ago
- Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.☆2,890Jun 4, 2024Updated 2 years ago
- Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity☆205Feb 8, 2024Updated 2 years ago
- Shading models for Unity’s Universal Render Pipeline.☆1,012Nov 28, 2024Updated last year
- A uGUI based console to see debug messages and execute commands during gameplay in Unity☆2,684May 10, 2026Updated last month
- This technique is designed to instance Characters(SkinnedMeshRender).☆1,778Mar 6, 2024Updated 2 years ago
- Optimal Reciprocal Collision Avoidance (C#)☆839Jun 2, 2026Updated last week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Attribute Extensions for Unity☆5,150Jun 2, 2026Updated last week
- Reactive Extensions for Unity☆7,326Feb 16, 2024Updated 2 years ago
- Svelto ECS C# Entity Component System☆1,363May 1, 2025Updated last year
- A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)☆1,458May 30, 2025Updated last year
- Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation…☆1,762Dec 28, 2024Updated last year
- Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few…☆1,041Nov 16, 2018Updated 7 years ago
- Provides an efficient allocation free async/await integration for Unity.☆10,899Jun 2, 2026Updated last week