joonaspu / ViControl
Library for controlling and capturing images from video games
☆25Updated 5 years ago
Alternatives and similar repositories for ViControl:
Users that are interested in ViControl are comparing it to the libraries listed below
- Behavioural cloning experiments with video games☆31Updated 4 years ago
- Train an agent to play VizDoom with multi sensory inputs. Trained using sample factory☆14Updated 3 years ago
- Fast and procedurally generated side-scroller-game-like graphical environments (formerly Procgen)☆27Updated last year
- megastep helps you build 1-million FPS reinforcement learning environments on a single GPU☆133Updated 2 years ago
- PyTorch implementation of some reinforcement learning algorithms: A2C, PPO, Behavioral Cloning from Observation (BCO), GAIL.☆140Updated 3 years ago
- Neuro-evolution for OpenAI Gym environments☆56Updated 3 years ago
- Evaluating different engineering tricks that make RL work☆15Updated 3 years ago
- A Simplified Pytorch Version of the Dreamer Algorithm☆116Updated last year
- Toribash Learning Environment☆49Updated last year
- A mini library for Policy Gradients with Parameter-based Exploration, with reference implementation of the ClipUp optimizer (https://arxi…☆71Updated 4 years ago
- TensorFlow implementation of "Playing hard exploration games by watching YouTube"☆38Updated 5 years ago
- Standard interface for entity based reinforcement learning environments.☆36Updated 11 months ago
- Research Into Learning to Generate Game Levels through Play☆30Updated 4 years ago
- Ball & beam OpenAI gym environments☆15Updated 4 years ago
- Clean baseline implementation of PPO using an episodic TransformerXL memory☆165Updated 7 months ago
- Simulation code and detailed exposition of the free energy princple (FEP).☆9Updated 2 years ago
- OpenAI Gym wrapper for ViZDoom enviroments☆68Updated 3 years ago
- Simple converter for deploying Stable-Baselines3 model to TFLite and/or Coral☆27Updated 3 years ago
- Challenging Memory-based Deep Reinforcement Learning Agents☆92Updated 3 months ago
- Arena: A General Evaluation Platform and Building Toolkit for Single/Multi-Agent Intelligence. AAAI 2020.☆81Updated 3 years ago
- Collection of in-progress libraries for entity neural networks.☆29Updated 2 years ago
- A minimal implementation of Go-Explore without domain knowledge☆13Updated 3 years ago
- World Models with A3C on Carracing-v0 in gym☆32Updated 4 years ago
- Deep Reinforcement Learning Framework done with PyTorch☆31Updated 3 weeks ago
- Rainbow DQN implementation accompanying the paper "Fast and Data-Efficient Training of Rainbow" which reaches 205.7 median HNS after 10M …☆43Updated 3 years ago
- ☆21Updated 4 years ago
- Customisable 3D environment for assessing generalisation in Reinforcement Learning.☆64Updated last year
- Implementation of Truncated Quantile Critics method for continuous reinforcement learning. https://bayesgroup.github.io/tqc/☆91Updated 3 years ago
- Code to reproduce Neural Game Engine experiments and pre-trained models☆41Updated 2 years ago
- OpenAI Gym environments for various twisty puzzles☆37Updated last year