alpacasking / SBR
Stroke-Based Rendering in Unity
☆15Updated 5 years ago
Alternatives and similar repositories for SBR:
Users that are interested in SBR are comparing it to the libraries listed below
- 一些对unity Shader GUI的拓展方法☆29Updated 6 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆60Updated 5 years ago
- ☆29Updated 7 years ago
- ☆41Updated 6 years ago
- ☆17Updated 4 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 3 years ago
- A Post-processing outline in URP with layer.☆27Updated 4 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 5 months ago
- Draw WireFrame of mesh in unity☆18Updated 7 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆36Updated 4 years ago
- ☆36Updated 8 years ago
- UV预览工具☆61Updated 5 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 7 years ago
- ☆30Updated 4 years ago
- 动态骨骼GPU-Skinning☆23Updated 7 years ago
- Shell based fur unity implementation.☆20Updated 3 weeks ago
- 一种手游可用的 高性能简化水面反射☆28Updated 5 years ago
- A Demo Of Sand Trace☆42Updated 5 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 6 years ago
- ☆49Updated 5 years ago
- ☆31Updated 3 years ago
- 一个可以在模型上绘制的工具☆11Updated 5 years ago
- color spreading post-processing effect in Unity☆42Updated 2 years ago
- ☆33Updated 7 years ago
- Baker Texture data to Model, for example vertex color, uv channel.☆11Updated last year
- ☆11Updated 4 years ago
- A debug tool to optimize mipmap and overdraw for unity project☆21Updated 7 years ago
- ☆20Updated 7 years ago
- Unity_SeparableSubsurfaceScatter☆20Updated 6 years ago
- ☆17Updated 7 years ago