alpacasking / SBRLinks
Stroke-Based Rendering in Unity
☆15Updated 5 years ago
Alternatives and similar repositories for SBR
Users that are interested in SBR are comparing it to the libraries listed below
Sorting:
- ☆42Updated 7 years ago
- ☆29Updated 7 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 7 years ago
- 一些对unity Shader GUI的拓展方法☆29Updated 6 years ago
- UV预览工具☆61Updated 6 years ago
- ☆19Updated 5 years ago
- ☆49Updated 6 years ago
- ☆41Updated 6 years ago
- Unity_SeparableSubsurfaceScatter☆20Updated 7 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- A Demo Of Sand Trace☆42Updated 5 years ago
- ☆32Updated 4 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 5 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 10 months ago
- ☆28Updated 7 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆63Updated 5 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- 四叉树管理大场景☆53Updated 7 years ago
- depthPeeling for unity☆30Updated 5 years ago
- color spreading post-processing effect in Unity☆42Updated 3 years ago
- ☆22Updated 7 years ago
- ☆17Updated 7 years ago
- Unity LightProbe Editor☆71Updated 7 years ago
- A debug tool to optimize mipmap and overdraw for unity project☆21Updated 8 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆19Updated 6 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆15Updated 4 years ago
- Convert curves to Texture☆39Updated 2 years ago
- low polygon water effect working in Unity☆54Updated 6 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆38Updated 4 years ago
- ☆33Updated 7 years ago