alexozer / glsl-arb-precLinks
A mini-library for performing arbitrary-precision arithmetic in OpenGL ES Shader Language.
☆21Updated 10 years ago
Alternatives and similar repositories for glsl-arb-prec
Users that are interested in glsl-arb-prec are comparing it to the libraries listed below
Sorting:
- Cellular Automata GPU Renderer using the Vulkan API☆376Updated 3 months ago
- WebGL simulation of a Schwarzschild black hole☆223Updated 6 years ago
- rreusser.github.io☆241Updated 3 months ago
- Performant 2D strange attractors plotter☆32Updated last year
- Drawing cohomology fractals with the GPU.☆51Updated 4 months ago
- Shadertoy for WebGPU compute shaders.☆139Updated this week
- A twitter bot for 2-dimensional tilings, @TilingBot☆43Updated 2 years ago
- Hyperbolic VR using Raymarching☆105Updated 6 years ago
- GLSL setup for a Fast Fourier Transform of two complex matrices☆85Updated 6 years ago
- Code for visualizing spherical, euclidean, and hyperbolic honeycombs in various ways☆50Updated 2 months ago
- 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP)☆451Updated 2 years ago
- This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.☆168Updated 4 years ago
- Render stuff in curved space☆21Updated 3 years ago
- An interactive conic visualization app used to record this video.☆186Updated 5 years ago
- Programmable 3D fluid simulator running in WebGL.☆327Updated 4 years ago
- Gravity Simulation (Galaxy Birth) in real time, N-Body and 1-Body☆46Updated 2 months ago
- A wormhole simulation.☆68Updated last year
- PIC/FLIP Fluid with WebGL☆184Updated 8 years ago
- Generate(d) custom libraries for geometric algebras☆49Updated last year
- Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.☆294Updated 2 years ago
- Tutorial on robust arithmetic in JavaScript☆209Updated 10 years ago
- A program to generate pictures of Mandelbrot or Julia sets, using arbitrary precision arithmetic on CUDA GPUs.☆25Updated 3 years ago
- Sample code for compute shader 101 training☆587Updated 4 months ago
- ☆107Updated 10 months ago
- Deep mandelbrot explorer☆24Updated 2 years ago
- Cross-platform compute shader engine☆134Updated last month
- Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.☆110Updated last year
- WebGL 2.0 Compute shader Demos☆322Updated 5 years ago
- Coding page to display animated algorithms☆45Updated last year
- Ray4 is a 4D raytracer original developed for my 1991 master's thesis in computer science☆61Updated 2 months ago