aeonstasis / opengl-ocean-world
Pure OpenGL implementation of a complicated ocean world simulation, including volumetric clouds, precipitation particle systems, and ocean water following Tessendorf.
☆9Updated 6 years ago
Alternatives and similar repositories for opengl-ocean-world:
Users that are interested in opengl-ocean-world are comparing it to the libraries listed below
- Forward+ Renderer☆14Updated 6 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- virtual texture☆19Updated 4 years ago
- experimental WebGL implementation of GPU-based geometry clipmaps☆17Updated last year
- High-Performance Real-Time Forest Rendering Engine developed using Vulkan☆18Updated 7 years ago
- Ubpa DirectX 12 C++ Wrapper☆10Updated 2 years ago
- SSGI shader for Godot☆37Updated 6 years ago
- Modification of the Nvidia Cascading Shadow Maps demo using a pure shader based approach over immediate mode☆30Updated 8 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 6 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆17Updated 9 months ago
- OpenGL 4 PBR engine☆27Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆52Updated 2 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆31Updated 8 years ago
- vulkan learning☆27Updated 5 years ago
- ☆31Updated 6 years ago
- ☆41Updated 4 years ago
- Light Map Baker is a c++ library that bakes lightmaps.☆9Updated 4 years ago
- Cascaded Exponential shadow mapping using OpenGL and C++.☆22Updated 5 years ago
- Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.☆25Updated 6 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- Skeletal animation player using the WhiteBoxEngine☆13Updated 8 months ago
- Simple Terrain Engine in 200 Lines of Code☆30Updated 9 years ago
- Community maintained Hydrax. (An Ogre3D plugin for water rendering.)☆38Updated 6 years ago
- C++ Vulkan 3D Game Engine☆27Updated 6 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 6 years ago
- Forward plus rendering using Vulkan☆30Updated 8 years ago
- SPLASH20: A fluid first-person shooter with RTX raytracing☆16Updated 4 years ago
- Continuous Distance-Dependent Level of Detail☆20Updated 9 years ago