xiaoxianrouzhiyou / BBearEditor-2.0
My own 3D engine & editor in order to learn graphics algorithms and game engine architecture.
☆51Updated 2 years ago
Alternatives and similar repositories for BBearEditor-2.0:
Users that are interested in BBearEditor-2.0 are comparing it to the libraries listed below
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- A tile based cpu rasterizer☆35Updated 2 months ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆122Updated this week
- Next-gen general purpose game engine written in modern C++☆59Updated last month
- SPLASH20: A fluid first-person shooter with RTX raytracing☆17Updated 4 years ago
- Forward+ Renderer☆14Updated 6 years ago
- A real-time rendering engine based on C++ and OpenGL☆64Updated last year
- OpenGL Renderer w/ FrameGraph☆82Updated last year
- A scalable pipeline tool for graphics applications to build assets.☆26Updated 9 months ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆48Updated 5 months ago
- A Rendering Engine based on DirectX12☆46Updated 3 years ago
- A C++ game engine☆32Updated 4 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆30Updated 8 years ago
- Fiber based job system☆21Updated 2 months ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 4 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Game development framework / engine designed for programmers, focusing at ease of use.☆36Updated this week
- UniEngine - early-stage, cross-platform interactive application and rendering engine.☆33Updated last year
- 3D Graphics Engine☆43Updated this week
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆68Updated this week
- Simple job system using standard C++☆66Updated 3 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆71Updated last year
- A Realtime PathTracer☆62Updated this week
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆42Updated last year
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆20Updated 3 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆38Updated 3 years ago
- My current hobby project - game engine with Vulkan renderer☆26Updated last year