acaly / entityx_lua
Lua binding for entityx
☆10Updated 10 years ago
Related projects: ⓘ
- BGFX bindings for Lua☆35Updated 7 years ago
- Practical Entity Component System☆19Updated 5 years ago
- ☆19Updated this week
- A small single-file library for sprite outline extraction and simplification for C/C++☆82Updated 8 years ago
- ☆15Updated this week
- Attila is a tiny atlas texture-packer (tool)☆40Updated 5 years ago
- ☆16Updated this week
- random 2d engine rumblings☆16Updated 7 years ago
- Tween is a lightweight easing library. Written in C++03☆35Updated 9 years ago
- ☆18Updated this week
- lightweight entry point for games☆69Updated 6 years ago
- cmake output for premake5☆23Updated 5 years ago
- Simple "realtime global 2D-radiosity", compute on CPU or GPU☆10Updated 9 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 8 years ago
- Use native dialogs with same code on Windows,Mac OSX and GTK☆25Updated 6 years ago
- Using Lua with C++ in Practice part 2 source code☆10Updated 9 years ago
- A C++11 function to normalize resource identificators☆22Updated 8 years ago
- bsf imgui plugin☆13Updated 5 years ago
- ☆33Updated this week
- Thin C++11 SDL 2 wrapper with other nice things.☆15Updated 6 years ago
- Core libraries and utilities☆33Updated 2 years ago
- Builds atlas texture from a bunch of input images.☆74Updated 4 years ago
- A single header library for managing game entity hierarchies.☆38Updated 3 years ago
- A generic game loop implementation in C++☆10Updated 10 months ago
- NessEngine is a 2D rendering engine for games☆31Updated 9 years ago
- Simple & powerful 2D game library.☆95Updated 3 years ago
- LoFiVi uses a force-directed graph to visualize folder structures.☆9Updated 7 years ago
- Flump runtime for LÖVE2D.☆21Updated 8 years ago
- Single file collision detection and dynamics library.☆35Updated 4 years ago
- Small 1st/3rd person shooter which I made to investigate the usefulness of the Entity Component System (ECS) design pattern when working …☆12Updated 5 years ago