acaly / entityx_luaLinks
Lua binding for entityx
☆10Updated 10 years ago
Alternatives and similar repositories for entityx_lua
Users that are interested in entityx_lua are comparing it to the libraries listed below
Sorting:
- BGFX bindings for Lua☆35Updated 8 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Practical Entity Component System☆18Updated 6 years ago
- Core libraries and utilities☆35Updated 2 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆87Updated 9 years ago
- Tween is a lightweight easing library. Written in C++03☆35Updated 10 years ago
- random 2d engine rumblings☆18Updated 7 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- Simple "realtime global 2D-radiosity", compute on CPU or GPU☆11Updated 9 years ago
- Builds atlas texture from a bunch of input images.☆76Updated 5 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- lightweight entry point for games☆71Updated 6 years ago
- A C++11 function to normalize resource identificators☆23Updated 9 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- a one header library for creating Lua bindings to C++☆78Updated 4 years ago
- Easy access to data represented in Lua from C++ code.☆21Updated 11 years ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 9 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 7 years ago
- A generic game loop implementation in C++☆12Updated last year
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- Static model binary format☆19Updated 8 years ago
- SGScript Scripting Engine☆65Updated 6 years ago
- Physics sandbox combining SFML Box2D LTBL2 SFGUI and EntityX☆7Updated 4 years ago
- LoFiVi uses a force-directed graph to visualize folder structures.☆9Updated 8 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- A* pathfinder for Lua☆16Updated 8 years ago