Zeenobit / bevy_kindlyLinks
Minimalistic implementation of entity kinds for Bevy ECS.
☆18Updated last year
Alternatives and similar repositories for bevy_kindly
Users that are interested in bevy_kindly are comparing it to the libraries listed below
Sorting:
- An atomic save/load system for Bevy Game Engine.☆20Updated 2 years ago
- A plugin for the Bevy game engine that adds camera shake to cameras.☆24Updated 2 months ago
- A simple library for interpolation of bevy_xpbd rigidbodies☆17Updated last year
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆52Updated last month
- ☆26Updated last year
- Mesh based bevy text implementation.☆41Updated this week
- aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy☆19Updated 3 months ago
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆20Updated 3 months ago
- Allows using Rust functions in place of Bevy plugins☆27Updated last year
- Hierarchical opacity for bevy.☆10Updated 3 months ago
- A bevy plugin for creating grids, for debugging purposes☆34Updated 2 months ago
- File system dialogs for loading and saving files using the Bevy game engine☆26Updated 3 months ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆24Updated 2 months ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆18Updated 3 months ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆25Updated 3 months ago
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆26Updated last year
- A bevy plugin for rendering grass☆60Updated 4 months ago
- ☆19Updated last year
- A spectator camera plugin for the Bevy game engine (https://bevyengine.org).☆18Updated 3 months ago
- A bevy framework for implementing complex RPG stat systems.☆31Updated 3 months ago
- ☆22Updated 6 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆79Updated 2 months ago
- A Bevy plugin to selectively blur regions of the screen☆64Updated 9 months ago
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆27Updated 2 years ago
- A Bevy library for executing various actions in a sequence.☆48Updated 3 months ago
- Ad-hoc component insertion for bevy scenes☆72Updated last year
- ☆37Updated 2 years ago
- This is an implementation of the extended difference of gaussian algorithm proposed by winnemoeller. The implementation is inspired by Ac…☆23Updated 2 months ago
- Define mesh-based VFX in RON files and load them into bevy☆22Updated last week
- Editable lookup curve for Bevy☆58Updated 3 months ago