WolfSource / WolfEngineLinks
Wolf is a set of modules for real-time rendering, real-time streaming and game developing
☆28Updated last year
Alternatives and similar repositories for WolfEngine
Users that are interested in WolfEngine are comparing it to the libraries listed below
Sorting:
- Aether3D Game Engine☆205Updated 5 months ago
- High-level rendering components☆337Updated last week
- 🧙 MAGE v0☆272Updated 5 months ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆250Updated 5 years ago
- DirectX 11 Renderer written in C++11☆288Updated 4 years ago
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆256Updated this week
- Yet Another Vulkan Engine☆482Updated 2 months ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆272Updated 6 years ago
- Cross-platform modern game engine.☆192Updated this week
- Tiny little game engine☆199Updated last week
- An open source render engine☆195Updated this week
- Cross-platform C++ 2D / 3D game engine.☆225Updated 6 years ago
- A W.I.P Modern C++20 Cross-Platform Game Engine with C# Scripting.☆89Updated 2 years ago
- A Vulkan game engine with a focus on data oriented design☆415Updated 2 months ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- A very simple real-time Vulkan 3D game engine☆123Updated 3 years ago
- Modern C++ vulkan utility library.☆263Updated 4 years ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago
- vulkan abstraction layer that represent frame as a task graph☆418Updated 4 years ago
- Utilities built on top of core module☆127Updated last week
- Modern Cross-Platform C++ Engine with modularity (MIT). Maintains here: https://github.com/KomodoPlatform/antara-gaming-sdk☆158Updated 5 years ago
- Sources for my YouTube Vulkan tutorials☆123Updated 8 years ago
- ☆476Updated 2 years ago
- Lightweight game engine.☆219Updated 3 months ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆410Updated 2 months ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆532Updated last year
- Drop-in replacement for Vulkan shared library, for older hardware compatibility☆381Updated 2 weeks ago
- Clustered shading implementation with bgfx☆454Updated 3 years ago
- 3D C/C++ Game Engine - Created By Brady Jessup☆517Updated last month
- A multi-platform library to create a Vulkan window, and handle input events.☆109Updated last year