WolfSource / WolfEngineLinks
Wolf is a set of modules for real-time rendering, real-time streaming and game developing
☆28Updated 2 years ago
Alternatives and similar repositories for WolfEngine
Users that are interested in WolfEngine are comparing it to the libraries listed below
Sorting:
- 🧙 MAGE v0☆276Updated 8 months ago
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆249Updated 5 years ago
- Aether3D Game Engine☆205Updated last week
- Cross-platform modern game engine.☆193Updated 3 months ago
- Lightweight game engine.☆221Updated 7 months ago
- Image library.☆359Updated last month
- A very simple real-time Vulkan 3D game engine☆123Updated 3 years ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆273Updated 6 years ago
- A W.I.P Modern C++20 Cross-Platform Game Engine with C# Scripting.☆90Updated 2 years ago
- My render engine for experiments.☆198Updated last month
- C++ Game Engine (Under Construction!)☆448Updated 2 years ago
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆258Updated 2 weeks ago
- Cross-platform C++ 2D / 3D game engine.☆226Updated 6 years ago
- DirectX 11 Renderer written in C++11☆285Updated 4 years ago
- Yet Another Vulkan Engine☆492Updated 2 weeks ago
- Utilities built on top of core module☆131Updated 2 weeks ago
- Modified version of Sony's open sourced vector and matrix math library.☆300Updated last year
- Drop-in replacement for Vulkan shared library, for older hardware compatibility☆384Updated last month
- Small C++14 render engine☆355Updated 6 years ago
- A Vulkan game engine with a focus on data oriented design☆416Updated 5 months ago
- Game engine created using OpenGL and C++☆136Updated 5 years ago
- Multi-OS 3D engine.☆550Updated this week
- Easy to use 2D rendering engine using Vulkan API as backend.☆127Updated 2 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- A multi-platform library to create a Vulkan window, and handle input events.☆109Updated 2 years ago
- High-level rendering components☆358Updated 2 weeks ago
- 3D C/C++ Game Engine - Created By Brady Jessup☆519Updated 5 months ago
- Cross-platform graphics framework in C++☆36Updated 4 years ago
- Modern C++ vulkan utility library.☆265Updated 4 years ago
- Vulkan library oriented on high speed rendering☆296Updated 6 years ago