A custom Virtualized Geometry LOD Rendering Engine : cluster-based real-time mesh simplification and LOD streaming system inspired by UE5's Nanite. This engine dynamically switches between multiple Levels of Detail using a virtualized geometry hierarchy, supporting view-dependent streaming and cluster-based simplification.
☆30Jan 29, 2026Updated last month
Alternatives and similar repositories for Custom-Virtualized-Geometry-Renderer
Users that are interested in Custom-Virtualized-Geometry-Renderer are comparing it to the libraries listed below
Sorting:
- ☆16Feb 14, 2026Updated last month
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆21Jul 10, 2019Updated 6 years ago
- A Wayland/Hyprland Desktop Shell based on Aylur's GTK Shell☆24Dec 17, 2024Updated last year
- Examples inspired by 'Nature of Code' in Bevy 3D and Rust☆26May 11, 2025Updated 10 months ago
- The source code for a showcase on the bevy_renet crate☆19Nov 27, 2022Updated 3 years ago
- Unreal Plugin to add SquirrelNoise5☆10Aug 23, 2025Updated 6 months ago
- (outdated) Endpoint Void uses to check for updates.☆12Dec 12, 2025Updated 3 months ago
- [Abandoned] Native editor for Urho3D☆13Nov 8, 2017Updated 8 years ago
- ☆13Sep 26, 2021Updated 4 years ago
- webGL implementation of dense light scene, included deferred & clustered rendering for accelaration☆13Feb 2, 2019Updated 7 years ago
- Nvidia HairWorks OpenGL implementation☆12Apr 30, 2016Updated 9 years ago
- A generic game loop implementation in C++☆12Nov 12, 2023Updated 2 years ago
- Android Tutorial resources☆22Oct 1, 2020Updated 5 years ago
- DromEd Level Editor Developer Textures Kit: Modular developer textures kit for building fast, clean, and easy brushes in DromEd/ShockEd l…☆14Oct 17, 2018Updated 7 years ago
- ☆26Mar 5, 2026Updated 2 weeks ago
- Simple radiosity engine written in C++ using Qt☆12Jun 4, 2013Updated 12 years ago
- OWS Hub World MMO Example Project☆30Feb 6, 2026Updated last month
- ☆11Jul 18, 2024Updated last year
- Light Map Baker is a c++ library that bakes lightmaps.☆10Jan 6, 2021Updated 5 years ago
- ☆16Feb 10, 2026Updated last month
- Graphics Framework (engine) with modular architecture☆14Nov 19, 2018Updated 7 years ago
- Single header ImGui extension library for clearer separation of interface from logic.☆22Apr 25, 2021Updated 4 years ago
- Testing DeepSpeed integration in 🤗 Accelerate☆11Jun 28, 2022Updated 3 years ago
- C++ Dialogue Plugin for use with Logic Driver Pro.☆15Nov 8, 2023Updated 2 years ago
- ☆12Jul 14, 2022Updated 3 years ago
- A minimal application with Vulkan Compute Shaders☆17Jun 16, 2022Updated 3 years ago
- Simplified Nanite Implementation in MiniEngine☆24Sep 29, 2024Updated last year
- Operating system development☆29Oct 31, 2013Updated 12 years ago
- just a game engine.☆12Jul 29, 2023Updated 2 years ago
- Program to compile Brainfuk to a working i686 kernel.☆31Aug 15, 2015Updated 10 years ago
- A tiny C/C++ image loading and saving library for graphics APIs.☆11Mar 11, 2017Updated 9 years ago
- Prefabricator - Prefab plugin for Unreal Engine 4☆11Oct 30, 2025Updated 4 months ago
- Implementation of random access neural compression for material textures☆21Oct 27, 2023Updated 2 years ago
- id Tech 3 Map Compiler☆10Feb 8, 2020Updated 6 years ago
- http://freeimage.sourceforge.net/☆12Jul 2, 2014Updated 11 years ago
- GigaVoxels + Sparse Textures☆14Dec 13, 2012Updated 13 years ago
- Advanced DX12 real-time renderer☆20Updated this week
- 基于Unity3D的UIToolkit实现行为树编辑器,Runtime部分支持导出到服务端,帧同步框架运行。☆44Nov 15, 2025Updated 4 months ago
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆108Apr 23, 2023Updated 2 years ago