A custom Virtualized Geometry LOD Rendering Engine : cluster-based real-time mesh simplification and LOD streaming system inspired by UE5's Nanite. This engine dynamically switches between multiple Levels of Detail using a virtualized geometry hierarchy, supporting view-dependent streaming and cluster-based simplification.
☆25Jan 29, 2026Updated 3 weeks ago
Alternatives and similar repositories for Custom-Virtualized-Geometry-Renderer
Users that are interested in Custom-Virtualized-Geometry-Renderer are comparing it to the libraries listed below
Sorting:
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆21Jul 10, 2019Updated 6 years ago
- just a game engine.☆11Jul 29, 2023Updated 2 years ago
- (outdated) Endpoint Void uses to check for updates.☆12Dec 12, 2025Updated 2 months ago
- Testing DeepSpeed integration in 🤗 Accelerate☆11Jun 28, 2022Updated 3 years ago
- [Abandoned] Native editor for Urho3D☆13Nov 8, 2017Updated 8 years ago
- Unreal Plugin to add SquirrelNoise5☆10Aug 23, 2025Updated 6 months ago
- LLamaIndex's custom LLM, a Proxy-enabled version of Gemini!☆10Apr 30, 2024Updated last year
- DromEd Level Editor Developer Textures Kit: Modular developer textures kit for building fast, clean, and easy brushes in DromEd/ShockEd l…☆14Oct 17, 2018Updated 7 years ago
- ☆12Jul 14, 2022Updated 3 years ago
- Zoner's Half-Life Tools☆12Jun 10, 2013Updated 12 years ago
- ☆11Jul 18, 2024Updated last year
- http://freeimage.sourceforge.net/☆12Jul 2, 2014Updated 11 years ago
- id Tech 3 Map Compiler☆10Feb 8, 2020Updated 6 years ago
- ☆16Feb 14, 2026Updated last week
- A tiny C/C++ image loading and saving library for graphics APIs.☆11Mar 11, 2017Updated 8 years ago
- ☆11Feb 14, 2025Updated last year
- Light Map Baker is a c++ library that bakes lightmaps.☆10Jan 6, 2021Updated 5 years ago
- Simple radiosity engine written in C++ using Qt☆12Jun 4, 2013Updated 12 years ago
- Advanced DX12 real-time renderer☆18Updated this week
- A fully C++-powered, smooth & responsive weapon system for Unreal Engine 5. Supports seamless weapon pickup, primary/secondary switching,…☆21Mar 6, 2025Updated 11 months ago
- A minimal application with Vulkan Compute Shaders☆17Jun 16, 2022Updated 3 years ago
- Prefabricator - Prefab plugin for Unreal Engine 4☆11Oct 30, 2025Updated 3 months ago
- ☆13Sep 26, 2021Updated 4 years ago
- VS Code workspace generator for premake☆13Sep 30, 2024Updated last year
- Python wrapper for lean-gym☆12Apr 5, 2023Updated 2 years ago
- webGL implementation of dense light scene, included deferred & clustered rendering for accelaration☆13Feb 2, 2019Updated 7 years ago
- C++ Dialogue Plugin for use with Logic Driver Pro.☆15Nov 8, 2023Updated 2 years ago
- Simplified Nanite Implementation in MiniEngine☆23Sep 29, 2024Updated last year
- ☆20Feb 13, 2025Updated last year
- Nvidia HairWorks OpenGL implementation☆12Apr 30, 2016Updated 9 years ago
- Implementation of random access neural compression for material textures☆21Oct 27, 2023Updated 2 years ago
- Graphics Framework (engine) with modular architecture☆14Nov 19, 2018Updated 7 years ago
- ☆16Feb 10, 2026Updated 2 weeks ago
- Vulkan meshlet + visibility buffer renderer☆58Dec 10, 2023Updated 2 years ago
- A comprehensive quest management system for Unreal Engine 5+ featuring visual graph-based design, modular objectives, dynamic UI, and ful…☆26Sep 13, 2025Updated 5 months ago
- Source code repository for GPU Zen 3☆22Mar 5, 2025Updated 11 months ago
- ☆15Jun 18, 2020Updated 5 years ago
- GigaVoxels + Sparse Textures☆14Dec 13, 2012Updated 13 years ago
- C++ Vulkan real time renderer.☆60Aug 1, 2021Updated 4 years ago