peter1745 / premake-vscode
VS Code workspace generator for premake
☆13Updated 5 months ago
Alternatives and similar repositories for premake-vscode:
Users that are interested in premake-vscode are comparing it to the libraries listed below
- A rendering engine, what else?☆50Updated 3 years ago
- Toast Engine☆31Updated this week
- A D3D12-based rendering engine☆57Updated 4 years ago
- An experimental game engine.☆161Updated last week
- Simple CPU/GPU profiler with ImGui HUD☆73Updated last year
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆43Updated last year
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆57Updated last year
- C++/OpenGL 4.6 voxel game engine.☆108Updated 3 months ago
- Experimental DirectX 12 Rendering Engine☆86Updated last week
- Toy OpenGL PBR renderer.☆33Updated last year
- Next-gen general purpose game engine written in modern C++☆60Updated last month
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆73Updated 2 years ago
- Yet another pet engine☆67Updated last month
- A DX12 / Vulkan PBR renderer implementation☆22Updated 2 years ago
- Tiny DDS file loader☆43Updated 5 years ago
- Game engine written with C++ and Vulkan.☆25Updated 3 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆80Updated last week
- ☆24Updated 4 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆53Updated 2 months ago
- A dx12/Vk game engine (kind of).☆128Updated 4 years ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆69Updated 3 weeks ago
- 3D game engine using C++20 and Vulkan (WIP)☆123Updated 7 months ago
- C++ Game engine based on OpenGL☆48Updated last year
- A game engine in early development☆52Updated 2 years ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆127Updated 11 months ago
- A personal game engine project, with development focus towards 2D/2.5D games.☆41Updated last month
- Basic graphics samples using Magma library and Vulkan graphics API☆46Updated 2 months ago
- Vulkan Game-Engine Project☆59Updated 11 months ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆35Updated 4 years ago
- OpenGL Renderer w/ FrameGraph☆90Updated 3 weeks ago