Viking-wei / ProceduralGrass
☆15Updated last month
Related projects: ⓘ
- ☆32Updated last week
- Convert curves to Texture☆39Updated last year
- ☆26Updated last year
- 一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息☆41Updated 5 months ago
- My custom Universal Render Pipeline☆27Updated last year
- ground truth ambient occlusion in unity urp☆23Updated last year
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated last year
- HLSL Decompiler forked from 3Dmigoto, can be used by renderdoc shader analyze☆16Updated 10 months ago
- generate SH from HDRI☆16Updated 2 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆33Updated 3 years ago
- ☆38Updated this week
- ☆14Updated this week
- ☆49Updated 3 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆63Updated 5 years ago
- Unity 主相机范围 扁平阴影☆50Updated 6 months ago
- 一个GPUDriven学习工程☆53Updated 8 months ago
- unity的残影效果☆14Updated last year
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆40Updated last year
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆33Updated 3 years ago
- ☆17Updated this week
- ☆20Updated 2 years ago
- 各种常见shadowmap 渲染技术对比☆24Updated 2 years ago
- ☆10Updated this week
- TAA Unity URP Project☆17Updated 2 years ago
- ☆14Updated last month
- unity 2021,urp 12.1.5 add fsr, gamma camera rendering in linear space☆13Updated last year
- Added support for real-time point light shadows of unity 2020 URP☆45Updated 3 years ago
- ☆19Updated last year
- ☆23Updated 5 years ago
- ☆31Updated 4 years ago