bzgeb / UnityGPUMeshVoxelizerPart3
Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
☆11Updated 3 years ago
Alternatives and similar repositories for UnityGPUMeshVoxelizerPart3
Users that are interested in UnityGPUMeshVoxelizerPart3 are comparing it to the libraries listed below
Sorting:
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Unity Graphics Draw API wrapper for both play and edit mode☆22Updated last year
- Small package to help using Unity's custom player loop.☆11Updated last year
- A simple imposter implementation based on Unity☆16Updated 4 years ago
- A package which adds the ability to add metadata to assets in Unity☆16Updated 6 months ago
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 5 years ago
- Real-time adaptive shadow cascade optimizer for Unity URP. Powered by variance.☆18Updated 2 weeks ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆19Updated 4 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 5 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆14Updated 3 months ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆28Updated 3 years ago
- Desert sand deformation by depth capture☆22Updated last year
- Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling sho…☆17Updated last year
- ☆17Updated 7 years ago
- Extension Methods to better build UI through code using Unity UIElements☆23Updated 6 months ago
- Simple Octree for Unity with Job System☆27Updated 4 years ago
- A blogpost-repository about how to do pathfinding in 3D using a sparse voxelisation octree (SVO) with a specialised A* pathfinding algori…☆13Updated last year
- Curve layout component based on unity UGUI.☆12Updated 8 months ago
- Edge tool for Shader Graph/VFX Graph☆18Updated 10 months ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 3 years ago
- Some game mechanic implementation in Unity.☆26Updated 3 years ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Updated 6 months ago
- ☆25Updated 4 years ago
- Unity visual effect collection.☆15Updated last year
- 基于深度的Bloom实现☆17Updated 6 years ago
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆31Updated 6 months ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall☆20Updated 2 years ago
- URP Lit shader with glittering effect☆16Updated 3 years ago