chsxf / unity-built-in-shaders
A comprehensive archive for Unity built-in shaders, dating back to Unity 3.4
☆96Updated this week
Alternatives and similar repositories for unity-built-in-shaders
Users that are interested in unity-built-in-shaders are comparing it to the libraries listed below
Sorting:
- Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 202…☆323Updated last year
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆222Updated 3 years ago
- Instancing & Animation library for Unity3D☆244Updated last year
- a tiny and flexible surface shader solution for Unity URP☆151Updated 4 years ago
- Unity animation object with gpu instancing.☆171Updated 7 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆183Updated last year
- A Unity Sprite GPU Instancing Implementation Demo☆127Updated 3 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆204Updated 4 years ago
- Per-object shadow implementation using Unity SRP.☆108Updated 3 years ago
- ☆236Updated last year
- A demo show how to controls unity's MSAA render target resolve operation on command☆76Updated 2 years ago
- Simple example of implementing Screen Space Planar Reflections as a RenderFeature☆297Updated 2 years ago
- Powerful, deeply optimized real-time planar mirror in Unity.☆103Updated 6 years ago
- ☆175Updated last year
- A sublime text plugin which aim at boosting happiness when editing Unity Shader, behaved as IDE-like, followed the lastest Unity release.☆96Updated 7 months ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆227Updated 2 years ago
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆105Updated 9 months ago
- Graphics Research for Unity Scriptable Render Pipeline.☆263Updated 5 months ago
- Signed Distance Field Shadow in Unity☆135Updated 6 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆371Updated 9 months ago
- A demo for displaying fringe shadow in cel shading by unity☆153Updated 3 years ago
- ☆386Updated 3 years ago
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆113Updated 5 years ago
- Unity UI Render Pipeline in Linear Color Space☆184Updated 3 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆486Updated 2 years ago
- ☆213Updated 4 months ago
- Optimized implementation of camera stacking for UI only in HDRP.☆203Updated 3 weeks ago
- Unity Bounding Volume Heirachy (BVH)☆126Updated 2 years ago
- 💎 An anime-style crystal shader with Delaunay Triangle in URP.☆98Updated 4 years ago
- ☆154Updated 2 years ago