Til-Weimann / witcher3-heightmapsLinks
Elevation data from all The Witcher 3 levels
☆15Updated last month
Alternatives and similar repositories for witcher3-heightmaps
Users that are interested in witcher3-heightmaps are comparing it to the libraries listed below
Sorting:
- Infinite, procedurally generated island archipelago with LODs, frustum culling and erosion using compute shaders.☆13Updated 4 years ago
- ☆15Updated 5 years ago
- Automatic Light probe generator for Unity engine. Based on "Light Grid" of "Precomputed Lighting in CoD IW 2017". and "Light probe interp…☆20Updated 3 years ago
- ☆18Updated 10 years ago
- VoxelEngine with destruction physics for Unity☆19Updated 9 months ago
- Ocean,Leak,River simulation and rendering for Unreal.☆32Updated 2 years ago
- A 3D game engine.☆22Updated 6 years ago
- ☆32Updated 2 weeks ago
- ☆22Updated 4 months ago
- Unity implementation of TES III: Morrowind engine☆58Updated 10 months ago
- Skeletal animation player using the WhiteBoxEngine☆15Updated last year
- Realtime and/or precalculated global illumination for your 3d projects.☆32Updated last year
- Physics systems for flecs☆12Updated 7 months ago
- ☆31Updated 8 months ago
- ☆15Updated 3 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 6 years ago
- A cheap and simple runtime Animator for skeletal meshes in Unity.☆20Updated last year
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- Verus Engine is a modern 3D game engine.☆42Updated last year
- A Unity add-on that converts Quake style *.map files into Unity game objects.☆22Updated 8 months ago
- Glory is a modular Game Engine currently in development.☆20Updated this week
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Updated 6 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- Basic planetary terrain generator system.☆13Updated 7 years ago
- A simple framework for automating content pipelines for indie games☆13Updated 2 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 8 years ago
- Simple Temporal Anti-Aliasing☆15Updated 10 years ago
- ☆24Updated 3 months ago
- Collection of small prototype/code exploration projects☆33Updated 3 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 7 years ago