RtsAiResearch / IStrategizerLinks
AI engine for Real-Time strategy games
☆21Updated 8 years ago
Alternatives and similar repositories for IStrategizer
Users that are interested in IStrategizer are comparing it to the libraries listed below
Sorting:
- Networked Physics Demo (GDC 2015)☆76Updated 9 years ago
- Entity Position Interpolation Code☆57Updated 6 years ago
- Starcraft:Broodwar bot using BWAPI☆13Updated 10 years ago
- SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under …☆177Updated 6 years ago
- A simple GOAP (goal-oriented action planner) useful for game AI☆99Updated last year
- A simple mobile engine designed by the man who's addicted to realtime computer graphics☆40Updated 9 years ago
- A slim Behaviour Tree implementation.☆58Updated 15 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 10 years ago
- Simple Terrain Engine in 200 Lines of Code☆33Updated 10 years ago
- ☆62Updated 13 years ago
- Lockstep synchronization in C/C++☆78Updated 8 years ago
- Genesis-3D zip source from http://www.genesis-3d.com.cn/☆20Updated 12 years ago
- MIT Licensed Open Source version of Torque 3D from GarageGames☆11Updated 10 years ago
- GOAP☆134Updated 10 years ago
- game engine☆40Updated 12 years ago
- Generation of random maps☆52Updated 12 years ago
- ☆91Updated 8 years ago
- A set of tutorials to get started with the free version of the Havok Physics Engine☆47Updated 11 years ago
- A clean, simple, c++14, Entity Component System like Overwatch ECS architecture☆54Updated 5 years ago
- A repository for Ben Weber's dissertation project☆23Updated 10 years ago
- ☆16Updated 10 years ago
- Thoughts about entity-component-system☆191Updated 7 years ago
- Tome is a generic data editor for games supporting arbitrary input and output formats.☆36Updated 3 years ago
- This is a research in how to implement group movement in RTS games☆28Updated 2 years ago
- Data and binaries of Lumix Engine☆76Updated 6 years ago
- Procedurally generates 3D voronoi polygon islands.☆22Updated 9 years ago
- Crowds for Ogre using Recast/Detour☆37Updated 13 years ago
- Programming an RTS Game With Direct3D☆15Updated 6 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- Just a prototype. Please use latest cocos2d-x version for official 3D features.☆123Updated 11 years ago