OtherCrashOverride / libgo2
Support library for the ODROID-GO Advance
☆20Updated last year
Alternatives and similar repositories for libgo2:
Users that are interested in libgo2 are comparing it to the libraries listed below
- SDL2 (with support for Pandora, and CHIP). Status: Working☆9Updated 5 years ago
- SDL2 backend for pemsa pico8 runtime☆31Updated 2 years ago
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆18Updated 5 years ago
- 2 colors, direct frame buffer on SEGA Megadrive/Genesis using SGDK☆16Updated 6 months ago
- Pico-8 demake of Virtual Racing☆23Updated last year
- Tools and docs for using a SEGA Mega Drive controller port in serial mode☆30Updated 5 years ago
- ☆17Updated 2 years ago
- ☆15Updated 3 years ago
- Attack on Voxelburg - GameBoy Advance game for the gbajam22☆18Updated 2 months ago
- vecx vectrex emulator - sdl port☆59Updated 5 months ago
- A port of the game engine behind the DOS versions of Titus the Fox and Moktar☆30Updated 3 years ago
- Fantom Bitmap 512 colour ray cast demo for the Sega Mega CD☆15Updated last year
- Porting a space invaders game to different platforms, frameworks and game engines☆24Updated last month
- Modular engine + framework for NES in C☆64Updated 5 years ago
- Raycasting on SEGA Megadrive/Genesis using SGDK☆29Updated 6 months ago
- Fork of Allegro 4.2.2 for cross compiling for DOS game development☆52Updated last year
- A Pac-Man emulator written in C99 with the SDL2.☆45Updated 3 years ago
- Simple, fast, fixed point 3d library.☆21Updated 6 months ago
- A custom 3D voxel space engine tech demo for the GameBoy Advance☆36Updated 6 years ago
- SCUMM-VM for ESP32 / Odroid-Go☆16Updated 3 years ago
- Enhanced version of the PC Engine development system HuC☆66Updated 2 years ago
- PICO-8 implementation with SDL2 and RetroArch back-ends☆9Updated 5 months ago
- GLdc: an OpenGL implementation for the SEGA Dreamcast☆56Updated this week
- library(-ish) and utils for programming the Neo-Geo☆31Updated last year
- A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board cl…☆33Updated 10 months ago
- A very basic one-player ponglike for Mega Drive, developed in SGDK. Meant as a template from which to learn.☆28Updated 3 years ago
- Setting up SGDK with Visual Studio Code☆42Updated 4 years ago
- Buildroot for the New bittboy (see bittboy branch)☆39Updated 2 years ago
- RS-97/RG350 port of PCSX4ALL. Switched to C, HLE improvements etc...☆37Updated 4 years ago