BigEvilCorporation / LUMINARYLinks
A game engine for SEGA Mega Drive in 68000 assembly
☆65Updated this week
Alternatives and similar repositories for LUMINARY
Users that are interested in LUMINARY are comparing it to the libraries listed below
Sorting:
- ☆72Updated 6 years ago
- Beehive: A complete content tool for the SEGA Mega Drive (and soon to be more)☆83Updated this week
- Mega Drive sound engine☆98Updated 3 months ago
- Barebones megadrive development setup.☆36Updated 6 months ago
- Wrapper for SGL in c++☆67Updated 2 weeks ago
- Small, discreet, complete samples for the SEGA Mega Drive/Genesis in 68000 assembly☆110Updated 7 years ago
- SDK for Neo Geo☆74Updated 2 years ago
- A cross-compiled verison of GCC (targeted at Hitachi SH-2) for creating SEGA Saturn homebrew games☆56Updated last year
- Sound driver for Sega Mega Drive☆83Updated 9 months ago
- Converts to and from tile based graphics from retro video game hardware☆73Updated 4 months ago
- A set of tools for developing Mega Drive homebrew☆83Updated 3 years ago
- Development kit for the Sega 32X☆74Updated last year
- Library & toolchain for Neo Geo CD develop. with C language☆40Updated this week
- A Complete SDK Environment for the Atari Jaguar☆39Updated last month
- A puzzle-platforming game for the SEGA Mega Drive and Genesis, in 68000 assembly☆141Updated 6 years ago
- 2.5D BSP/Portal renderer for Sega Genesis/Megadrive.☆59Updated 2 years ago
- A homebrew audio driver for the Super Nintendo☆33Updated last week
- ☆50Updated last year
- A Sega Mega CD development framework in C and 68k asm☆137Updated 2 months ago
- A tracing profiler for the Sega MegaDrive/Genesis☆37Updated 4 years ago
- Converts images to Master System data formats☆50Updated 3 weeks ago
- Makefiles and instructions for using SGDK in *nix environments☆34Updated 5 years ago
- A short casual adventure game for the Sega Genesis written in 68000 assembly☆61Updated 4 months ago
- Cycle accurate Mega Drive emulator☆169Updated 11 months ago
- A homebrew SNES platformer game☆43Updated 3 months ago
- Yet Another Tilemap and Super Scaler Demo for the Sega 32X☆22Updated 2 years ago
- A demo for the Sega Megadrive/Genesis video game system☆39Updated 8 years ago
- Simple Super Nintendo ROM image inspection utility☆29Updated last year
- Raycasting on SEGA Megadrive/Genesis using SGDK☆34Updated last year
- A clone of Street Fighter 2 World Warrior, written from scratch in C + OpenGL☆92Updated 10 months ago