libretro / skeletor
☆16Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for skeletor
- GLdc: an OpenGL implementation for the SEGA Dreamcast☆51Updated 2 weeks ago
- small libretro frontend created for educational purposes☆32Updated 7 months ago
- Setting up SGDK with Visual Studio Code☆41Updated 3 years ago
- Wine wrapper generator script that enables SGDK usage in e.g. Linux☆17Updated 2 years ago
- A versatile, object oriented Nintendo Virtual Boy game engine.☆27Updated this week
- Tiled extension/export plugin for exporting tilemaps to GBA source files☆40Updated 3 years ago
- Raycasting on SEGA Megadrive/Genesis using SGDK☆25Updated 3 months ago
- Homebrew Development Suite for the Tiger Game.com☆16Updated 5 years ago
- Classic Kong SNES Remake☆19Updated 9 years ago
- PICO-8 implementation with SDL2 and RetroArch back-ends☆7Updated 2 months ago
- Megadrive DOOM BSP renderer☆29Updated last year
- Source code for the rom powering nes-puzzle-maker☆14Updated 2 months ago
- Made with Sgdk 1.62☆31Updated 9 months ago
- Street of Rage 2 port for SNES (unfinished)☆17Updated 4 years ago
- Makefiles and instructions for using SGDK in *nix environments☆29Updated 4 years ago
- Easy to use engine to make platformers for Sega Genesis,☆29Updated last year
- A collection of homebrew Neo-Geo ROMs built with ngdevkit☆19Updated last month
- A ChoiceScript clone that generates SGDK-compatible C source for the Sega Genesis☆22Updated last month
- A very basic one-player ponglike for Mega Drive, developed in SGDK. Meant as a template from which to learn.☆28Updated 3 years ago
- A very early sequel to Nova the Squirrel for SNES☆62Updated this week
- Libretro core for Vircon32☆11Updated last month
- Editor for Sonic The Hedgehog 1 for Sega Master System☆21Updated last month
- crafti for gcw0☆14Updated last year
- minimal libretro frontend for educational purposes☆48Updated last year
- A presentation about Nintendo 64 development, given at Inércia 2021☆12Updated 2 years ago
- Free Fighting Game Engine☆24Updated last year
- Techdemo of Super Metroid for Mega Drive with SGDK☆12Updated last month
- A portable Celeste Classic C source port.☆24Updated 3 months ago
- Watara Supervision Reverse Engineering Notes☆11Updated 5 years ago
- Porting a space invaders game to different platforms, frameworks and game engines☆21Updated 3 months ago