libretro / skeletorLinks
☆20Updated 3 years ago
Alternatives and similar repositories for skeletor
Users that are interested in skeletor are comparing it to the libraries listed below
Sorting:
- small libretro frontend created for educational purposes☆36Updated last year
- Porting a space invaders game to different platforms, frameworks and game engines☆24Updated 7 months ago
- Nintendo 64 port of SDL 2☆19Updated 2 years ago
- Tiled extension/export plugin for exporting tilemaps to GBA source files☆43Updated 4 years ago
- A versatile, object oriented Nintendo Virtual Boy game engine.☆32Updated this week
- A portable Celeste Classic C source port.☆26Updated 7 months ago
- Raylib port for Sega Dreamcast☆33Updated 9 months ago
- Final Fight port for the Colour Maximite 2☆10Updated 4 years ago
- Classic Kong SNES Remake☆19Updated 10 years ago
- Patches and build scripts to make a GCC4 toolchain for the NEC V810 cpu used in the NEC PC-FX and Nintendo VirtualBoy☆18Updated 8 months ago
- Library of common functionality for Dreamcast game development☆17Updated last week
- GLdc: an OpenGL implementation for the SEGA Dreamcast☆64Updated 2 months ago
- A simple and easy-to-use library to enjoy videogames programming☆18Updated last week
- Makefiles and instructions for using SGDK in *nix environments☆32Updated 5 years ago
- A collection of homebrew Neo-Geo ROMs built with ngdevkit☆20Updated 8 months ago
- A simple Sega Genesis emulator☆33Updated 3 months ago
- A very basic one-player ponglike for Mega Drive, developed in SGDK. Meant as a template from which to learn.☆29Updated 4 years ago
- ProtoType (RType remake) version for Linux, Pandora, ODroid, AmigaOS4 and Emscripten. Status: Working.☆27Updated 8 months ago
- Wine wrapper generator script that enables SGDK usage in e.g. Linux☆22Updated 3 years ago
- Game Boy Advance port of the Atari ST demo STNICCC 2000 by Oxygene☆26Updated last year
- Raycasting on SEGA Megadrive/Genesis using SGDK☆31Updated last year
- Street of Rage 2 port for SNES (unfinished)☆19Updated 5 years ago
- Toolchain for creating Sega Mega Drive homebrew with modern C++.☆15Updated last month
- simple virtual machine implementation for game boy☆47Updated last year
- Raylib port for Sega Dreamcast☆49Updated 11 months ago
- Titan IDE is a 2D game engine for the Sega Dreamcast, Nintendo Wii and PC.☆47Updated 4 years ago
- Lightweight NES sound driver☆27Updated 5 months ago
- Net Yaroze PS1 demos☆14Updated 4 years ago
- A Nintendo 64 Texture Converter☆21Updated 2 years ago
- Basic platformer engine for the Mega Drive☆23Updated 3 years ago