☆32Jun 5, 2024Updated last year
Alternatives and similar repositories for book-empy-engine
Users that are interested in book-empy-engine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- my game engine☆11Apr 18, 2026Updated last month
- Simple blog web app made using Play Framework + Twirl☆17Jan 3, 2018Updated 8 years ago
- ☆11Jun 2, 2020Updated 5 years ago
- A modular graphics engine built using C++ and Vulkan.☆11Apr 11, 2021Updated 5 years ago
- , published by Packt☆13Oct 14, 2023Updated 2 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- No-dependency OpenGL support library, which abstracts the processes of creating buffers and shaders☆14Apr 28, 2023Updated 3 years ago
- A 2D/3D Photorealistic Engine written in OpenGL☆11Nov 17, 2016Updated 9 years ago
- ☆12Jan 22, 2018Updated 8 years ago
- Light Map Baker is a c++ library that bakes lightmaps.☆10Jan 6, 2021Updated 5 years ago
- A homebrew 3D game engine, written in C++. Scalable multithreading, modular, data-driven, Lua scripting, deferred rendering, multithreade…☆13Feb 19, 2025Updated last year
- Voxel Cone Tracing Implementation☆16Nov 18, 2021Updated 4 years ago
- OpenGL C++ 3D game engine☆12Mar 19, 2026Updated 2 months ago
- GLTF model viewer☆17Aug 10, 2020Updated 5 years ago
- ☆24May 11, 2026Updated last week
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Ambient Occlusion baking utility for Unity 5.0☆13May 10, 2016Updated 10 years ago
- My implementation of the ZFXEngine 2.0 3D game engine described in the book "3D Game Engine Programming" by Stefan Zerbst and Oliver Duve…☆15Aug 23, 2015Updated 10 years ago
- Interior mapping MaterialX node graph☆23Jun 28, 2025Updated 10 months ago
- Software Implementation of OpenGL 3.3 spec☆24Jun 25, 2023Updated 2 years ago
- Repo for this AWS Blogpost☆14May 11, 2026Updated last week
- Relight is a lightmaping with global illumination & radiosity compuation library.☆19Jan 27, 2017Updated 9 years ago
- This repository exposes code structural data generated by tree-sitter to be ingested by AI systems for more informed code analysis and i…☆30Mar 11, 2026Updated 2 months ago
- ☆19May 11, 2026Updated last week
- jtree is a command line interface (CLI) for displaying JavaScript Object Notation (JSON) in a tree view☆23Aug 28, 2023Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Knight Online Pvp Server☆18Sep 6, 2016Updated 9 years ago
- ☆26Apr 11, 2026Updated last month
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Jun 21, 2018Updated 7 years ago
- Seeks to remove text from an image in a convincing way.☆14Oct 17, 2021Updated 4 years ago
- An example of how to create an Open AI Chatbot (like ChatGPT!)☆11Feb 7, 2024Updated 2 years ago
- Arduino development environment in a container☆17Nov 1, 2017Updated 8 years ago
- Simple tool for baking blob shadow textures in Unity!☆25Feb 24, 2024Updated 2 years ago
- ☆16Dec 6, 2023Updated 2 years ago
- General video classification framework implemented by Pytorch for all video classification task.☆18Mar 9, 2022Updated 4 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆29Apr 10, 2023Updated 3 years ago
- Extends Zod schemas with metadata☆14Apr 19, 2025Updated last year
- Source code for Building and hosting an Unreal Engine 4 dedicated server with AWS and Docker.☆23Aug 2, 2020Updated 5 years ago
- Basic soulslike combat in blueprints☆28Jan 15, 2024Updated 2 years ago
- Source Code of Book: ShaderX, GPU Pro, GPU Zen - wrote Wolfgang Engel, collected Oleh Hatsenko (IRONKAGE)☆27Sep 7, 2020Updated 5 years ago
- Quasi-Monte Carlo sampling library for rendering and graphics applications.☆87Apr 27, 2026Updated 3 weeks ago
- <모던 C++ 디자인 패턴> 소스 코드☆26Apr 21, 2019Updated 7 years ago