Several Cornell Box files
☆40Mar 20, 2018Updated 8 years ago
Alternatives and similar repositories for Cornell-Box
Users that are interested in Cornell-Box are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Use the multi-exporter for Blender and check in (and tweak) various scenes step by step.☆38Sep 6, 2023Updated 2 years ago
- Render Cornell Box with Path Tracing in GLSL(version 330 core)☆50Jan 18, 2021Updated 5 years ago
- CUDA-based physical renderer☆15Nov 30, 2020Updated 5 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆21Sep 23, 2023Updated 2 years ago
- A reference GLSL implementation of the VRayMtl material☆30Jul 11, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆76Aug 30, 2020Updated 5 years ago
- Sample scenes for appleseed☆10Sep 4, 2019Updated 6 years ago
- A Maya plugin for the Mitsuba renderer☆27Jul 25, 2020Updated 6 years ago
- A hobby language and API for cross API and cross platform ray tracing☆13Oct 23, 2022Updated 3 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Sep 22, 2018Updated 7 years ago
- Shader Playground on LuisaCompute☆15Oct 18, 2022Updated 3 years ago
- A small ray tracer supporting importance sampling, path tracing, volumetric single scattering and volumetric importance sampling.☆10Apr 3, 2018Updated 8 years ago
- Implementation of "Single-pass stratified importance resampling"☆29Jul 30, 2022Updated 3 years ago
- TA百人计划 Command Buffer Demo☆16Sep 20, 2021Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Jan 5, 2022Updated 4 years ago
- An interactive visualization system on a family of Kleinian groups based on Schottky groups☆18Aug 15, 2024Updated last year
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆27Jul 25, 2022Updated 4 years ago
- ☆164Dec 14, 2020Updated 5 years ago
- ☆27Dec 31, 2021Updated 4 years ago
- A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.☆93Apr 6, 2024Updated 2 years ago
- Physically based renderer☆29Dec 9, 2021Updated 4 years ago
- Boundaries and Region Representation Fusion☆12Mar 24, 2023Updated 3 years ago
- A modular physically-based photorealistic global illumination renderer☆19Jan 10, 2022Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Comparing different renderers and the resulting images☆11Apr 29, 2020Updated 6 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆60Oct 11, 2022Updated 3 years ago
- ☆11Oct 13, 2025Updated 9 months ago
- C++ type_name template utilities for pretty-printing type names☆13Feb 1, 2019Updated 7 years ago
- Rust frontend to LuisaCompute and more!☆63Dec 19, 2025Updated 7 months ago
- Various Volume Renders / Scenes for pbrt-v4☆36Dec 23, 2022Updated 3 years ago
- GameWorks cross-platform graphics API samples☆17Mar 4, 2018Updated 8 years ago
- Physically-based shading experiments in Arnold renderer.☆31Jan 27, 2023Updated 3 years ago
- Expansion of the Nori renderer☆15Feb 1, 2016Updated 10 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- LuxCoreRender Windows Compilation Environment☆13Jun 3, 2024Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆35Jul 8, 2022Updated 4 years ago
- Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water☆120Nov 30, 2021Updated 4 years ago
- Some Photoshop Scripts☆12Oct 13, 2025Updated 9 months ago
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- An interactive OpenCL wavefront path tracer☆77Jun 4, 2024Updated 2 years ago
- Photoshop script that lets you resize and reposition multiple layers on a Photoshop animation timeline, including the ability to stagger …☆13Sep 5, 2022Updated 3 years ago