koerismo / PBR-2-SourceLinks
A Python-powered gui for converting pbr materials into Source Engine-compatible materials.
☆46Updated this week
Alternatives and similar repositories for PBR-2-Source
Users that are interested in PBR-2-Source are comparing it to the libraries listed below
Sorting:
- Modules for working with Valve's Source Engine file formats.☆71Updated this week
- Standalone shadercompile, that doesn't depend on valve libraries and supports x64☆59Updated last year
- ☆83Updated this week
- VTFLib is a LGPL open source programming library that provides a C and C++ API for reading and writing Valve VTF and VMT format image fil…☆29Updated 8 months ago
- native blender shader nodes implementation mimicking Source engine's VertexLitGeneric shader.☆29Updated 3 years ago
- Blender plugin allowing to pretend that the source engine reads .blend files☆28Updated last year
- This is a lightmap editor for source engine games☆42Updated last year
- Convert PBR materials to VMT and VTF files that imitate PBR properties in Source engine games like Garry's Mod.☆44Updated 2 years ago
- Inserts instances into a VMF. I am the best at names.☆40Updated 5 years ago
- Blender addon for generating and optimizing collision models for use in Source Engine☆42Updated last week
- Several modern C++20 libraries for sanely parsing Valve's formats☆70Updated this week
- A more convenient alternative to Blender Source Tools.☆159Updated 9 months ago
- Converted crowbar from VB.NET into C# with able running with full features (Based on 0.71 version)☆13Updated 2 years ago
- VTF Edit Revitalized is a modern recreation of VTF Edit. Multi-Platform and rewritten in QT.☆18Updated 4 months ago
- ☆36Updated 4 years ago
- recreated env_cascade_light from CS GO based on env_projectedtexture☆32Updated 8 months ago
- GPU-accelerated Source Engine lightmap compiler☆74Updated 3 years ago
- A multiplatform, godot-based level editor for games☆11Updated 2 years ago
- Ported HDR Bloom(MagicBloom.fx by luluco250)(requires mat_hdr_level 3)☆19Updated 5 years ago
- Import Source game content into Source 2☆68Updated 5 months ago
- HLMV for Source SDK 2013☆14Updated 2 years ago
- assets, maps, etc for Portal: Every Last Crumb (ELC). Every Last Crumb was a mod that intended to redo all the original Portal 1 maps an…☆10Updated last year
- ☆22Updated 5 months ago
- A vscode extension that adds intelligent support for source engine file types and operations☆41Updated 3 weeks ago
- Useful tweaks and content for Source Engine Games☆132Updated last week
- Source Engine Physically Based Rendering implementation☆130Updated 2 years ago
- Blender plugin that allows for easier modding and animation of the Gold Source/Source/Titanfall armatures.☆35Updated last year
- Example program for integrating Dear ImGui and GLFW into Source's App System☆17Updated 3 years ago
- Imgui implementation for Source 2013☆23Updated last month
- ☆31Updated 4 years ago