二维装箱算法:基于二叉树与叶子链表将输入的不同矩形紧凑地排版在一个近似正方形的空间中,使用缩进式树状打印与Opengl绘制显示结果。应用如存储大量长方体模型的纹理对应UV图时,能够增加空间利用率,避免内存空间的浪费。
☆53Mar 2, 2020Updated 6 years ago
Alternatives and similar repositories for Bin-Paking-Algorithm
Users that are interested in Bin-Paking-Algorithm are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Leanplum's integrated solution delivers meaningful engagement across messaging and the in-app experience.☆12Dec 1, 2025Updated 7 months ago
- Paper Crawler for downloading academic papers ( ICML, ICLR, NIPS, UAI, ICRA, CoRL, AAAI, IJCAI )☆11May 14, 2024Updated 2 years ago
- A version of DotNetZip which is more suited for Unity, especially mobile versions☆12Jan 8, 2014Updated 12 years ago
- Pre Integrated Skin Shader☆13Sep 14, 2019Updated 6 years ago
- UGUI的滚动列表实现(支持横向,竖向,横向网格和竖向网格显示,不支持循环列表,支持滚动列表嵌套)☆14May 5, 2026Updated 2 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- 文言文语言编译器,前端采用Antlr做lexer和parser,利用AST生成LLVM IR☆14Jan 4, 2020Updated 6 years ago
- 将 GPA 中抓取的模型导出CSV再通过U3D工具导出 FBX 或是 UnityMesh (*.asset)☆15Jun 8, 2024Updated 2 years ago
- A mobile implementation of depth of field.☆10Apr 16, 2019Updated 7 years ago
- Custom PBR Shader for Unity URP.☆46Aug 8, 2023Updated 2 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Apr 22, 2021Updated 5 years ago
- Mir2Engine Of C# Code☆14May 18, 2016Updated 10 years ago
- 用于以树形结构显示Unity3D中,指定物体的所有引用层级关系(编辑器工具),使用内置函数查找。☆13Feb 23, 2019Updated 7 years ago
- ☆13Jan 24, 2017Updated 9 years ago
- Houdini HDK backended research oriented physics-based animation infrastructure.☆13Apr 27, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Alpha compositing operations and blending modes in Go.☆15May 2, 2025Updated last year
- A LOD (Level of detail) implementation in Unity 5 for SkinnedMeshRenderers☆14Jul 14, 2017Updated 9 years ago
- runtime texture atlas☆49Jul 8, 2019Updated 7 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 8 months ago
- ☆12Mar 26, 2025Updated last year
- A description and links to the Example-based Procedural Placement algorithm slides and presentation☆14May 18, 2020Updated 6 years ago
- A small utility to patch and sign the Clash Royale APK☆24Jul 10, 2017Updated 9 years ago
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆19Jul 7, 2022Updated 4 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆16Dec 29, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A simple fluid metaball shader for GameMaker☆13Aug 7, 2023Updated 2 years ago
- Clash Royale☆20Nov 24, 2017Updated 8 years ago
- 华容道,一种单人拼图类游戏☆10Feb 12, 2019Updated 7 years ago
- Extension for Visual Studio for editing Unity shaders☆37Feb 3, 2019Updated 7 years ago
- AMD Fidelity Super Resolution ported to Unity. Image effect.☆20Mar 20, 2024Updated 2 years ago
- A git mirror for DotNetZip. Homepage: http://dotnetzip.codeplex.com/☆20Apr 22, 2012Updated 14 years ago
- Relocatable Julia-Python bidirectional bridging solution.☆17Jul 1, 2022Updated 4 years ago
- DX11 framework for rapid experimenting☆11Jun 13, 2018Updated 8 years ago
- 盛大版热血传奇服务端,dotnet8.0☆22Jan 25, 2026Updated 6 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Official repo for An Efficient Membership Inference Attack for the Diffusion Model by Proximal Initialization☆16Mar 8, 2024Updated 2 years ago
- Stroke-Based Rendering in Unity☆15Nov 23, 2019Updated 6 years ago
- A Kartrider emulator☆20Aug 28, 2016Updated 9 years ago
- NDS NeoGeo Emulator (updated from 2.0 source)☆33Jan 6, 2013Updated 13 years ago
- Gamebaby Rock Sun's D3D12 DirectX Ray Tracing C-Style Sample for beginner☆18Feb 5, 2023Updated 3 years ago
- 基于Houdini制作的程序化生成野外场景模型摆放的HDA工具。通过HeightField结合Mask创建地形与layer,然后依据自然环境模拟植被撒点,最后将得到的包含位置点云数据与模型实例输入的HDA导入UE4,替换地形材质与模型即可生成支持实时调节的大世界野外地形环境…☆27Apr 4, 2021Updated 5 years ago