二维装箱算法:基于二叉树与叶子链表将输入的不同矩形紧凑地排版在一个近似正方形的空间中,使用缩进式树状打印与Opengl绘制显示结果。应用如存储大量长方体模型的纹理对应UV图时,能够增加空间利用率,避免内存空间的浪费。
☆52Mar 2, 2020Updated 6 years ago
Alternatives and similar repositories for Bin-Paking-Algorithm
Users that are interested in Bin-Paking-Algorithm are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆17May 11, 2020Updated 6 years ago
- Leanplum's integrated solution delivers meaningful engagement across messaging and the in-app experience.☆12Dec 1, 2025Updated 8 months ago
- Khronos EGL 1.4 for iOS☆28Apr 6, 2014Updated 12 years ago
- This is a direct implementation of Igarashi's Siggraph 05 paper "As-rigid-as-possible shape manipulation"☆36Mar 19, 2015Updated 11 years ago
- Libpsd is the Photoshop file format decode library in C language with full source code. It mainly decodes and blends *.psd files. It supp…☆51Jul 18, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A mobile implementation of depth of field.☆10Apr 16, 2019Updated 7 years ago
- Custom PBR Shader for Unity URP.☆46Aug 8, 2023Updated 3 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Apr 22, 2021Updated 5 years ago
- SDF font atlas generation tool☆132Jun 24, 2024Updated 2 years ago
- Mir2Engine Of C# Code☆14May 18, 2016Updated 10 years ago
- ☆15May 5, 2026Updated 3 months ago
- ZJU 2020年短学期Linux程序设计课程大作业,用C语言实现了一个shell程序的基本功能,还包括管道,重定向,后台执行等功能☆52Jul 8, 2021Updated 5 years ago
- ☆13Jan 24, 2017Updated 9 years ago
- Houdini HDK backended research oriented physics-based animation infrastructure.☆13Apr 27, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- runtime texture atlas☆49Jul 8, 2019Updated 7 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 9 months ago
- ☆12Mar 26, 2025Updated last year
- Planar reflections for Unity's Universal Render Pipeline.☆16Dec 29, 2024Updated last year
- A simple fluid metaball shader for GameMaker☆13Aug 7, 2023Updated 3 years ago
- Simple tool for downloading using the SideFX Web API☆14Jun 3, 2021Updated 5 years ago
- 计算几何算法模板 | Computational geometry algorithm library assembled by myself, helped our team(Vegetables of Tongji) win silver medal in the IC…☆12Jul 8, 2019Updated 7 years ago
- Clash Royale☆20Nov 24, 2017Updated 8 years ago
- qbGradient is a simple C++ implementation of the gradient descent method for numerical optimization, intended to demonstrate the principl…☆11Jul 22, 2021Updated 5 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Code for the paper: "Abide by the Law and Follow the Flow: Conservation Laws for Gradient Flows".☆12Feb 24, 2024Updated 2 years ago
- Projet Unity permettant de mettre en place un liquide dans des objets 3D (Shader rédigé par Joyce / MinionsArt : https://twitter.com/min…☆15May 14, 2018Updated 8 years ago
- 天津大学蔡高厅老师《高等数学》公开课笔记☆16Jan 14, 2021Updated 5 years ago
- AMD Fidelity Super Resolution ported to Unity. Image effect.☆20Mar 20, 2024Updated 2 years ago
- ☆19Nov 17, 2022Updated 3 years ago
- A git mirror for DotNetZip. Homepage: http://dotnetzip.codeplex.com/☆20Apr 22, 2012Updated 14 years ago
- Relocatable Julia-Python bidirectional bridging solution.☆17Jul 1, 2022Updated 4 years ago
- DX11 framework for rapid experimenting☆11Jun 13, 2018Updated 8 years ago
- 盛大版热血传奇服务端,dotnet8.0☆24Jan 25, 2026Updated 6 months ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Official repo for An Efficient Membership Inference Attack for the Diffusion Model by Proximal Initialization☆16Mar 8, 2024Updated 2 years ago
- ☆13Sep 10, 2025Updated 11 months ago
- 3d irregular shapes binary packing /nesting using loose octtrees☆13Mar 17, 2019Updated 7 years ago
- Stroke-Based Rendering in Unity☆15Nov 23, 2019Updated 6 years ago
- 3D bin packing with reinforce learning☆14Jan 24, 2022Updated 4 years ago
- Houdini Tools☆14Dec 3, 2023Updated 2 years ago