二维装箱算法:基于二叉树与叶子链表将输入的不同矩形紧凑地排版在一个近似正方形的空间中,使用缩进式树状打印与Opengl绘制显示结果。应用如存储大量长方体模型的纹理对应UV图时,能够增加空间利用率,避免内存空间的浪费。
☆52Mar 2, 2020Updated 6 years ago
Alternatives and similar repositories for Bin-Paking-Algorithm
Users that are interested in Bin-Paking-Algorithm are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Leanplum's integrated solution delivers meaningful engagement across messaging and the in-app experience.☆12Dec 1, 2025Updated 10 months ago
- A version of DotNetZip which is more suited for Unity, especially mobile versions☆12Jan 8, 2014Updated 12 years ago
- A mobile minigame made under 20 days, focusing on runtime Procedural Content Generation (PCG), and fun .)☆15Oct 10, 2021Updated 5 years ago
- Pre Integrated Skin Shader☆13Sep 14, 2019Updated 7 years ago
- UGUI的滚动列表实现(支持横向,竖向,横向网格和竖向网格显示,不支持循环列表,支持滚动列表嵌套)☆14Jul 31, 2026Updated 2 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A mobile implementation of depth of field.☆10Apr 16, 2019Updated 7 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Apr 22, 2021Updated 5 years ago
- Mir2Engine Of C# Code☆14May 18, 2016Updated 10 years ago
- 用于以树形结构显示Unity3D中,指定物体的所有引用层级关系(编辑器工具),使用内置函数查找。☆13Feb 23, 2019Updated 7 years ago
- ☆13Jan 24, 2017Updated 9 years ago
- ☆16Oct 14, 2021Updated 5 years ago
- Houdini HDK backended research oriented physics-based animation infrastructure.☆13Apr 27, 2024Updated 2 years ago
- A LOD (Level of detail) implementation in Unity 5 for SkinnedMeshRenderers☆14Jul 14, 2017Updated 9 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 11 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A small utility to patch and sign the Clash Royale APK☆25Jul 10, 2017Updated 9 years ago
- A description and links to the Example-based Procedural Placement algorithm slides and presentation☆14May 18, 2020Updated 6 years ago
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆19Jul 7, 2022Updated 4 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆16Dec 29, 2024Updated last year
- A simple fluid metaball shader for GameMaker☆13Aug 7, 2023Updated 3 years ago
- Simple tool for downloading using the SideFX Web API☆14Jun 3, 2021Updated 5 years ago
- 计算几何算法模板 | Computational geometry algorithm library assembled by myself, helped our team(Vegetables of Tongji) win silver medal in the IC…☆13Jul 8, 2019Updated 7 years ago
- qbGradient is a simple C++ implementation of the gradient descent method for numerical optimization, intended to demonstrate the principl…☆11Jul 22, 2021Updated 5 years ago
- Code for the paper: "Abide by the Law and Follow the Flow: Conservation Laws for Gradient Flows".☆12Feb 24, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- 基于UE 4.22 使用后处理Shader实现的光线扫描、显示去色描边场景特效,且可通过CustomStencil标记墙后敌人与可拾取物品。