google / shadertrapLinks
☆12Updated 9 months ago
Alternatives and similar repositories for shadertrap
Users that are interested in shadertrap are comparing it to the libraries listed below
Sorting:
- ☆24Updated 2 months ago
- ☆28Updated 6 years ago
- Library to Generate SPIR-V Binary☆36Updated 10 months ago
- ☆19Updated 9 years ago
- Amir Said's C++ fast Huffman coding example (FastHF)☆27Updated 4 years ago
- Effcee is a C++ library for stateful pattern matching of strings, inspired by LLVM's FileCheck☆103Updated 5 months ago
- ☆12Updated 3 years ago
- Documenting Wasm SIMD performance☆37Updated 5 years ago
- Talvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V programs.☆74Updated 6 years ago
- Realtime GPU Profiler for AMD / NVIDIA / Intel GPUs☆38Updated 2 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- CI system for premerge-testing in LLVM project☆42Updated 7 months ago
- Vulkan layers to measure and analyze graphics performance.☆58Updated 2 years ago
- ☆13Updated 6 years ago
- A fast implementation of log() and exp()☆56Updated 3 years ago
- SIMD accelerated method to get the average color of an RGBA8 image☆49Updated 3 months ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- MetroHash v1: Exceptionally fast and statistically robust hash functions☆10Updated 9 months ago
- Home of the Lava graphics shader language compiler and other tools☆19Updated 10 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 8 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆47Updated 7 years ago
- CUDA Extension Wrangler☆25Updated 6 years ago
- Fast comparison-based sort algorithm☆57Updated 3 years ago
- Experimental patches to implement missing C++20 modules features for the clang/LLVM toolchain.☆23Updated 3 years ago
- BigWheels is a cross-platform, API agnostic framework to build graphics applications.☆104Updated 3 weeks ago
- ☆58Updated 7 years ago
- ☆15Updated 5 years ago
- IMPORTANT NOTICE: This implementation is long outdated. Whole-Function Vectorization is an algorithm that transforms a scalar function in…☆22Updated 13 years ago
- A Vulkan compute shader implementation of a fictional retro GPU☆56Updated 3 years ago
- Vulkan Memory Model☆110Updated 6 months ago