anopara / example-based-procedural-placementLinks
A description and links to the Example-based Procedural Placement algorithm slides and presentation
☆12Updated 5 years ago
Alternatives and similar repositories for example-based-procedural-placement
Users that are interested in example-based-procedural-placement are comparing it to the libraries listed below
Sorting:
- UE5 Project of TAPython Taichi Stable Fluid Example☆18Updated last year
- Individual HDA (SideFX's Houdini built-in tool)☆14Updated last year
- a template for Substance Painter Python plugins☆14Updated last year
- hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate.☆58Updated 2 years ago
- Advanced function library, written in VEX language for SideFX Houdini. Now in development☆15Updated 4 years ago
- Simple ML digit recognition in SideFX Houdini using PyTorch and Numpy☆10Updated 3 years ago
- Houdini files of visualizations from my presentation "Place like I do! Example-based procedural placements in a dialogue system"☆72Updated 5 years ago
- Experimental OpenUSD based standalone application using glfw3 and imgui☆19Updated last week
- Tangent space normal map blending via quaternion rotation☆30Updated 8 years ago
- Small collection of CG assets☆48Updated 3 months ago
- A plugin for deformable body simulation in Maya.☆15Updated 7 years ago
- C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and op…☆89Updated last year
- Simple alembic viewer that works on browser.☆33Updated 2 years ago
- Universal Scene Description SdfFileFormat plugin for Autodesk FBX☆113Updated 2 years ago
- an experimental python to ZScript transpiler☆10Updated 10 months ago
- Useful functionality for managing Microsoft Windows.☆15Updated last month
- ML Supported Procedural Castles in SideFX Houdini using PyTorch☆11Updated 2 years ago
- A python 3 wrapper around Unreal remote control http api.☆29Updated last year
- An Experimental Batch Scene Parser☆13Updated 9 years ago
- glTF / MaterialX Translation Library☆26Updated 3 months ago
- This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL…☆12Updated 6 months ago
- Houdini HDK GEO node which lets you load MagicaVoxel magic voxel Vox files as Houdini dense volumes.☆26Updated 2 years ago
- Toy projects I play with during weekends :)☆106Updated last year
- ☆35Updated last year
- Avalanche Content Toolset☆28Updated 4 years ago
- Production Shading Library☆34Updated 3 years ago
- MayaPartioTools is an open-source plugin to visualize and import particle data in Maya.☆30Updated 6 years ago
- A substance Painter plugin which export textures and automatically import them into an opened Unreal Editor project. It created a connect…☆26Updated 2 years ago
- Fog shader for Houdini Mantra☆21Updated 4 years ago
- USD & Hydra - examples & tutorials☆29Updated 8 years ago