andywiecko / BurstMathUtils
Burst compatible miscellaneous math related utility functions.
☆24Updated last year
Related projects ⓘ
Alternatives and complementary repositories for BurstMathUtils
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆26Updated 3 years ago
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆17Updated 11 months ago
- ⬜ Gradient Map post effect for Unity Urp☆21Updated this week
- Simple Octree for Unity with Job System☆26Updated 3 years ago
- A source generator that automatically generates a cache of components for Unity.☆33Updated 8 months ago
- Tool for analyzing materials and shaders used in scenes☆15Updated last year
- Super fast Normal and Tangent recalculation library for Unity.☆34Updated last month
- ☆26Updated last year
- Draw data chart in Unity Editor, useful for debugging.☆30Updated 4 months ago
- GreaseMonkey plugin to improve Unity forums☆13Updated last month
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆48Updated 3 months ago
- A collection of general purpose utilities for use with Unity☆19Updated 4 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆20Updated 2 years ago
- Reactive node system for Unity☆44Updated 7 months ago
- A quick and simple image noise and pattern generator for Unity (Editor)☆23Updated 2 years ago
- Just a set of easy to use extensions mostly for Unity DOTS☆15Updated 2 years ago
- This aims to improve the usability of the project window, such as adding copy/paste support.☆22Updated 2 years ago
- Source Generator to support Domain Reload off in Unity (handle static fields and event handlers).☆20Updated 9 months ago
- Customize on-demand shadow rendering in HDRP.☆19Updated 8 months ago
- Keep a history of all the builds you do.☆32Updated 9 months ago
- Library of procedural generation code for use in Unity☆47Updated last year
- Fortune's Voronoi diagram for Unity DOTS (Job System, Burst Compiler) - WIP☆12Updated 2 years ago
- Quadtree and Octree implementation for unity☆20Updated 4 years ago
- Simplified dependency Injection for Unity utilizing SourceGeneration making it as performant as possible.☆17Updated last week
- A library to help you customize your own Unity3D Graph solution.☆13Updated 2 years ago
- Unity APIs that may be useful but not mentioned in the documentation.☆41Updated 3 weeks ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆40Updated this week
- Command based scriptable build pipeline for Unity 3D☆46Updated this week
- Short Animator.StringToHash implementation☆9Updated 4 years ago
- Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.☆24Updated 4 years ago