HungryBear / OptixCore
.net core wrapper for Nvidia Optix API
☆9Updated last year
Related projects ⓘ
Alternatives and complementary repositories for OptixCore
- DirectX Raytracing Tutorials in CSharp☆76Updated 7 months ago
- Sample for DirectX Raytracing in C#☆20Updated last year
- A cross-platform framework for rendering algorithm research. Written in C#.☆26Updated 3 weeks ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆19Updated 2 years ago
- Cubesharp is a 3D modelling software written in pure C# and OpenGL. (WARNING: Extremely Unstable)☆18Updated 7 years ago
- An awesome ray traced 3D renderer build in C# from scratch!☆18Updated 6 months ago
- ☆17Updated 5 years ago
- Maui, WPF, macOS, 3D and GpuView samples by veldrid☆25Updated last year
- command-line tools for processing meshes☆29Updated 6 years ago
- An example of a Unity plugin that allows you to leverage the power of NVIDIA Optix☆19Updated 7 years ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆23Updated 4 years ago
- Xultaik Game Engine☆100Updated 3 months ago
- Vulkan binding for .net☆32Updated 3 months ago
- C# .Net Core wrapper for the Open Asset Import Library (Assimp)☆37Updated last year
- Path tracing demos using Vulkan and Silk.Net☆33Updated 8 months ago
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆28Updated last year
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- CUDAfy .NET allows easy development of high performance GPGPU applications completely from the Microsoft .NET framework. It's developed i…☆15Updated 6 years ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆19Updated 2 months ago
- Interop bindings for D3D12MemoryAllocator☆19Updated 2 months ago
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆99Updated 10 years ago
- Evergine Low-Level API samples.☆20Updated 3 weeks ago
- 3D asset import library for .NET 4.0. Supported formats are Autodesk 3DS and Lightwave OBJ.☆44Updated 10 years ago
- A New EXperimental Scene Graph in .NET Core☆31Updated 3 months ago
- CCycles: a C API for the renderer Cycles. CSycles: a C# wrapper around CCycles.☆11Updated last week
- This repository contains low-level bindings for OpenXR used in Evergine☆19Updated 3 weeks ago
- C# Game Engine☆15Updated 4 months ago
- net core opengl☆28Updated 4 months ago