HectorArellanoDev / WebGPUFluidsLinks
Demo for Codrops
☆44Updated 4 months ago
Alternatives and similar repositories for WebGPUFluids
Users that are interested in WebGPUFluids are comparing it to the libraries listed below
Sorting:
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆34Updated last year
- ☆68Updated 3 weeks ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆85Updated 9 months ago
- LudoGL is a WebGL2-only renderer☆45Updated 3 weeks ago
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.☆76Updated 2 weeks ago
- Tools and IntelliSense for GLSL and WGSL.☆135Updated 3 months ago
- Collection of three.js examples using lygia shader library☆52Updated last year
- WebGPU demo for deferred rendering, cloth simulation, and particle effects☆20Updated last year
- Only One-pass Shader☆26Updated last year
- GPU based frustum and occlusion culling in WebGL.☆56Updated last year
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆67Updated 10 months ago
- WebGL Optical Flow☆24Updated 7 months ago
- ☆40Updated last month
- Experimentation with TSL, particles and geometry in compute☆44Updated 10 months ago
- Prototype complex pipelines directly from a single shader by branching it into stages☆93Updated 3 months ago
- A particle system based on GPGPU, running with React Three Fiber☆51Updated 6 months ago
- Realtime softbody simulation in the browser with WebGPU☆73Updated last month
- Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.☆90Updated 3 weeks ago
- ☆19Updated last year
- Raymarching abstraction for creating simple SDF animations with threejs☆172Updated 4 months ago
- Daily GLSL Shaders! @shader_daily on Twitter.☆41Updated last week
- ☆17Updated 7 months ago
- ☆51Updated 5 months ago
- Fresnel shader for threejs & react-three-fiber. Fresnel is a rim lighting effect that creates an inner glow around the mesh. You can cont…☆26Updated last year
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆70Updated 2 weeks ago
- Interactive rug shader. Insired by https://x.com/_Dervishh☆29Updated this week
- ☆24Updated last year
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆35Updated 4 months ago
- WebGPU Reaction-Diffusion Compute Shader Demo☆26Updated last year
- threejs postprocess effect to generate outlines in the scene☆27Updated last year