GregFrench / Unity-Procedural-Stair-BuilderLinks
A procedural stair builder for Unity
☆19Updated 5 years ago
Alternatives and similar repositories for Unity-Procedural-Stair-Builder
Users that are interested in Unity-Procedural-Stair-Builder are comparing it to the libraries listed below
Sorting:
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Updated 6 years ago
- Physics simulation of a tornado in Unity engine☆19Updated 6 years ago
- First pass at completely procedurally animating a humanoid.☆31Updated 7 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 7 years ago
- Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.☆40Updated 2 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Terraced like procedural terrain made with Unity DOTS☆23Updated 5 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- A handy tool for Unity3D which enables you to select a vertex on a mesh and see the information like vertex count, vertex positions, norm…☆44Updated 5 years ago
- Some game mechanic implementation in Unity.☆25Updated 4 years ago
- Boids and Cloth Simulation using Unity as Renderer☆42Updated 8 years ago
- Ambient lighting probe sampling☆46Updated 5 years ago
- Make different kinds of typical Visual Effects which could be valuable reference.☆20Updated 6 years ago
- Fake, fast chains for Unity that can be animated ingame with false simple physics. If the chain is not going to move ingame you can merge…☆25Updated 7 years ago
- ☆33Updated 4 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆42Updated 6 years ago
- a procedurally generated universe with random galaxies, stars and planets☆30Updated 5 years ago
- #NVJOB SkyBox Two Colors. Simple and fast shader for SkyBox. Unity Asset.☆35Updated 2 years ago
- simple gpu instancing particles with collision calculation☆13Updated 7 years ago
- A useful set of scripts for working with rigidbody objects in Unity3d☆16Updated 12 years ago
- A quick attempt at recreating the cloner functionality from Cinema 4D in Unity☆35Updated 6 years ago
- ☆22Updated 7 years ago
- WIP project for creating procedural planets using Unity☆28Updated 6 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆40Updated 6 years ago
- This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.☆39Updated 6 years ago
- Customizable toolbar available in the Unity editor.☆37Updated 7 years ago
- Auto Preset enables scriptable configuration of assets from the Unity Editor without requiring any additional code.☆24Updated 4 years ago
- Applies Preset to folders and objects☆44Updated 2 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 5 years ago
- Use the right-click context menu or shortcut to group the selected GameObjects under a new parent.☆17Updated 4 years ago