Golangltd / LollipopUnity
LollipopUnity 采用帧同步,通信方式kcp ,数据格式protobuf;目前在构建中,计划2021年1月1日全部公布
☆11Updated 3 years ago
Related projects: ⓘ
- 一个非常简单的用ECS+PB+KCP实现的帧同步Demo,支持多客户端和服务器通信。☆15Updated 5 years ago
- ui framework with xLua and UGUI☆54Updated last year
- 回合制游戏Demo☆20Updated last year
- unity ugui 无限循环列表☆24Updated 7 years ago
- xlua资源热更新框架☆26Updated 7 years ago
- A simple network library with C#, use for unity3d☆33Updated 6 years ago
- 一个用LUA写的框架游戏框架☆66Updated 6 years ago
- 基于LuaFramework_UGUI和xLua的UI框架☆25Updated 7 years ago
- 基于ET6.0的分布式游戏服务器☆62Updated 3 years ago
- 游客学院UNITY fairygui + xlua 框架☆34Updated 5 years ago
- 一个基于 xasset & Xlua 的轻量客户端业务开发框架☆16Updated 4 years ago
- skilleditor☆72Updated 9 years ago
- 挂机游戏☆29Updated 2 years ago
- ☆39Updated this week
- unity ecs framework implemented by Lua☆56Updated 3 years ago
- ☆53Updated 2 years ago
- SLG的六边形地图编辑器☆21Updated 5 years ago
- yishi多人联机项目☆48Updated 5 years ago
- ☆11Updated this week
- ☆16Updated 6 years ago
- Unity3D Client And C# Server Framework☆28Updated last year
- LuaBT是一款可作为服务端AI实现的行为树方案,是NodeCanvas行为树的Lua实现,支持Unity编辑、运行预览和前后端调试。☆91Updated 4 years ago
- FairyGUI自动生成ET代码的插件☆30Updated 4 years ago
- Unity3D物品通用系统☆14Updated 9 years ago
- 如何在Unity3D中实现基于内存对齐方式的ECS☆31Updated 4 years ago
- ☆14Updated this week
- ☆23Updated 8 years ago
- version 1.1 skill system☆24Updated 8 years ago
- ☆31Updated 4 years ago
- LuaFramework + FairyGUI☆20Updated 6 years ago