OneManMonkeySquad / SandboxAI
Minimal HTN AI implementation for Unity3d.
☆29Updated 5 years ago
Alternatives and similar repositories for SandboxAI
Users that are interested in SandboxAI are comparing it to the libraries listed below
Sorting:
- Draw debug handles and other GUI elements in the scene view from anywhere in your code base.☆52Updated 5 years ago
- A library to help you customize your own Unity3D Graph solution.☆13Updated 3 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- A bullet hell game with Unity DOTS & ECS for Ludum dare 44 jam(which was passed)☆30Updated 5 years ago
- Design and monitor goal orientated action planning (GOAP) in Unity.☆29Updated 2 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago
- Extending a Unity3d Inspector window to show int tags☆32Updated 6 years ago
- Bare-bones utility AI implementation for Unity3d.☆62Updated 4 years ago
- TypeSafe generates strong-typed static classes for Unity resources.☆27Updated 3 years ago
- GOAP generation tool for Unity☆19Updated 5 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- ☆22Updated 6 years ago
- Adds a scene group asset to Unity Engine that allows for seamless opening of multiple scenes at once.☆33Updated 5 years ago
- An AnimationCurve that works inside a job. Build one by providing an original AnimationCurve.☆27Updated 5 years ago
- Formation Movement☆22Updated 4 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆41Updated 3 years ago
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- Library for using the GiphyAPI in Unity to get and play random Gifs as MP4s☆39Updated 4 years ago
- Unity Code Generator☆45Updated 6 years ago
- Reactive node system for Unity☆44Updated last year
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 3 years ago
- Fortune's Voronoi diagram for Unity DOTS (Job System, Burst Compiler) - WIP☆12Updated 2 years ago
- A job-based tween library for Unity☆49Updated 5 years ago
- Utility to parse strings into executable code☆28Updated 5 years ago
- 2D framework for Unity 3d - draw lots of sprites in a single draw call!☆17Updated 11 years ago
- Unity ECS Entity Builder/Wrapper☆48Updated 2 years ago
- Additional types and functionality☆24Updated 3 years ago
- Very simple, lightweight Entity Component System platform based on archetype architecture☆28Updated 4 months ago
- Comparison chart for C# ECS solutions/frameworks☆53Updated last year
- Addon to Entitas that allows using generic methods instead of code generator and uses type inference to insure compile time correctness☆22Updated 2 years ago