BattleFire Engine OpenSource Version
☆44Dec 5, 2020Updated 5 years ago
Alternatives and similar repositories for Engine
Users that are interested in Engine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- RTS tutorial project for Lockstep Framework☆18May 12, 2019Updated 6 years ago
- 基于node.js与libevent的游戏服务器端通信底层架构与管理架构。主要用于支持C#实现的游戏逻辑服务器进程。可以支持windows、mac与linux(64bit)三种平台。☆12Updated this week
- External C++ OpenGL particle rendering for Unity3D.☆15Jul 10, 2017Updated 8 years ago
- A replay system with Entitas framework.☆14Oct 24, 2017Updated 8 years ago
- A ESC FrameWork,using lockstep in networking☆13Jan 3, 2025Updated last year
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- 以初见的AOI(2D)的基础改成3D☆32Oct 30, 2019Updated 6 years ago
- Prometheus metric library for skynet written in Lua☆11Dec 26, 2020Updated 5 years ago
- 主分支是E大的GameFramework框架模板,热更分支接入ILRuntime的热更新模式,完美实现IL热更新和huotuo热更新.☆17Sep 25, 2022Updated 3 years ago
- ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)☆11Nov 1, 2019Updated 6 years ago
- A partially implemented OpenGL version of the plugin Trapcode Particular for Adobe After Effects☆15Apr 23, 2019Updated 7 years ago
- Contains easy-to-read, clean and highly optimized code that allows to create Minecraft-like worlds.☆10Jul 11, 2020Updated 5 years ago
- lisp语言的音乐工具包,其中包括midi与五线谱的转换,音乐的一些列变化。这个是在复现电脑作曲的算法论文过程中所需的一些操作。☆11Oct 10, 2016Updated 9 years ago
- 为手机网游客户端(cocos2d-x和unity 3D)准备的通信底层,包括tcp和kcp。分帧逻辑采用lengthfield,解决粘包问题。 cocos2x-x部分已实现thread,threadpool,同步互斥锁等内容。 项目还包括一个synflood的简单实现。☆20Jan 22, 2017Updated 9 years ago
- Test project for Unity ECS Character Controller☆11Sep 8, 2023Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- 一个非常简单的用ECS+PB+KCP实现的帧同步Demo,支持多客户端和服务器通信。☆15Feb 19, 2019Updated 7 years ago
- 剧情,过场表演,技能,一个支持逻辑编辑的脚本☆27Mar 1, 2021Updated 5 years ago
- Play spine using typescript, just a toy for learning skeleton animation.☆32Dec 30, 2020Updated 5 years ago
- A self-evolving and interoperable system for future digital world☆38Aug 29, 2023Updated 2 years ago
- Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This …☆13Aug 17, 2020Updated 5 years ago
- Unity 中Shader 和ShaderVariantCollection 生成 Assetbundle 案例测试☆12Mar 30, 2021Updated 5 years ago
- skynet cocoscreator puremvc☆54Sep 13, 2018Updated 7 years ago
- OpenGL的图片滤镜(二分、四分、九分、灰度、暖色、冷色、漩涡、矩形马赛克、六边形马赛克、三角形马赛克、圆形马赛克、缩放、闪白、抖动、灵魂出窍、毛刺、幻觉、浮雕)☆12Feb 28, 2020Updated 6 years ago
- cocos 基于四叉树实现大地图动态加载☆22May 17, 2022Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Configurable 32-bit and 64-bit fixed point math library.☆18Mar 21, 2026Updated last month
- Area of Interest☆17Aug 28, 2020Updated 5 years ago
- A cross platform volume rendering and processing application. (PhD project)☆12May 15, 2014Updated 11 years ago
- EditorTools☆11Aug 11, 2025Updated 8 months ago
- WFC Generate☆16May 2, 2024Updated last year
- ☆26Sep 3, 2024Updated last year
- self util function☆18Feb 25, 2020Updated 6 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- Experiments of generative-art and creative coding☆15Jan 4, 2023Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Editor tools to help user get the resources depend on and be depended on of the user's selection.☆10Dec 27, 2016Updated 9 years ago
- Simple Ray Tracer☆19Aug 18, 2016Updated 9 years ago
- Unity自动化打包工具☆10Oct 11, 2018Updated 7 years ago
- 基于C#的Unity3D小工具箱,namespace为EggToolkit.☆10Dec 23, 2014Updated 11 years ago
- My own 3D engine & editor in order to learn graphics algorithms and game engine architecture.☆55May 7, 2022Updated 3 years ago
- ☆11Sep 6, 2020Updated 5 years ago
- 状态同步实现io游戏☆12Nov 27, 2018Updated 7 years ago