jzyong / ugk-serverLinks
快节奏多人联网游戏,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙
☆84Updated 6 months ago
Alternatives and similar repositories for ugk-server
Users that are interested in ugk-server are comparing it to the libraries listed below
Sorting:
- 帧同步demo(unity)☆55Updated 3 months ago
- 一套适用于大型团队的Unity游戏解决方案。☆69Updated 2 years ago
- 基于ET框架实现状态同步demo☆73Updated 6 years ago
- 基于引用计数,为FairyGUI的包管理提供动态加载、卸载的功能☆49Updated last month
- 基于Zero的游戏开发套件,搭配整套详细的用例展示,可以上手直接开发游戏。☆58Updated 2 weeks ago
- Luban 工具的示例仓库☆60Updated last year
- This is a RPG demo made with MotionFramework☆74Updated 2 years ago
- Dota2 alike Skill System Implementation for KnightPhone☆85Updated 7 years ago
- 游客学院UNITY fairygui + xlua 框架☆37Updated 6 years ago
- 插件集合☆112Updated 2 years ago
- TGameUnity☆108Updated 3 years ago
- use in project : UnityMMO☆68Updated last year
- A game framework base on ETCore.☆114Updated 3 months ago
- yishi多人联机项目☆48Updated 6 years ago
- ET8.1加强版,EUI+Luban+YooAsset☆60Updated 5 months ago
- ui framework with xLua and UGUI☆58Updated 2 years ago
- ecs game framework of cocos creator☆33Updated last year
- NBC行为编辑器功能演示项目☆69Updated 7 months ago
- 基于unity实现的游戏红点工具及运行时代码☆26Updated 3 years ago
- 通过Jenkins服务使用python语言来对Unity和周边进行构建和自动化操作☆39Updated 2 months ago
- 帧同步服务器☆43Updated 6 years ago
- 整合Xlua热更模块,实现前后端Protobuf通信,包含Unity客户端和C#服务器完整代码。☆63Updated 5 years ago
- ☆86Updated last month
- Unity UGUI 横竖屏切换自适应方案☆35Updated 4 years ago
- Unity game development framework☆42Updated 5 years ago
- 基于YooAsset资源管理的轻量级Unity基础框架☆102Updated 2 weeks ago
- Poseplus 持续维护版本。☆114Updated 5 years ago
- 根据Ellan大大的框架做的Demo测试,框架官网: http://gameframework.cn/☆41Updated 6 years ago
- 从 ET6.0 中精简出来的网络模块(TCP ),可以与 ET Server 通信。☆78Updated last year
- unity game framework 游戏框架,使用hybridclr作为热更方案,包括了基本架构、资源打包加载、UI框架、网络层(tcp,udp,kcp,websocket)☆63Updated this week