jzyong / ugk-serverLinks
快节奏多人联网游戏,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙
☆92Updated 11 months ago
Alternatives and similar repositories for ugk-server
Users that are interested in ugk-server are comparing it to the libraries listed below
Sorting:
- This is a RPG demo made with MotionFramework☆75Updated 2 years ago
- Dota2 alike Skill System Implementation for KnightPhone☆95Updated 7 years ago
- 帧同步demo (unity)☆57Updated 8 months ago
- Unity client navmesh export to server for pathfinding☆67Updated 3 years ago
- TGameUnity☆109Updated 4 years ago
- 基于YooAsset资源管理的轻量级Unity基础框架☆107Updated 3 months ago
- GameFrameX 配套的管理系统.集成了权限管理和运维管理和客户端接口对接和游戏服务器的操作☆38Updated 9 months ago
- A game framework base on ETCore.☆115Updated 7 months ago
- Luban 工具的示例仓库☆65Updated 2 years ago
- NBC行为编辑器功能演示项目☆73Updated 11 months ago
- yishi多人联机项目☆48Updated 6 years ago
- ui framework with xLua and UGUI☆58Updated 3 years ago
- 基于Zero的游戏开发套件,搭配整套详细的用例展示,可以上手直接开发游戏。☆67Updated last month
- 基于引用计数,为FairyGUI的包管理提供动态加载、卸载的功能☆53Updated 2 months ago
- ET8.1加强版,EUI+Luban+YooAsset☆68Updated 10 months ago
- use in project : UnityMMO☆68Updated last year
- Poseplus 持续维护版本。☆115Updated 6 years ago
- XCSkillEditor单机版本☆46Updated 2 years ago
- 一套适用于大型团队的Unity游戏解决方案。☆69Updated 2 years ago
- SLG游戏画行军线☆135Updated 7 years ago
- LuaBT是一款可作为服务端AI实现的行为树方案,是NodeCanvas行为树的Lua实现,支持Unity编辑、运行预览和前后端调试。☆94Updated 5 years ago
- 弓箭射击的战斗demo☆54Updated 5 years ago
- 通过Jenkins服务使用python语言来对Unity和周边进行构建和自动化操作☆41Updated 7 months ago
- Unity3D Client And C# Server Framework☆38Updated last year
- 基于ParadoxNotion Slate的技能编辑器☆110Updated 4 years ago
- 从 ET6.0 中精简出来的网络模块(TCP ),可以与 ET Server 通信。☆79Updated last year
- 游戏血条☆72Updated 6 years ago
- Unity代码与预制体之间的绑定库☆75Updated this week
- 基于Unity引擎的万能游戏框架 Unity-Framework☆50Updated 6 years ago
- 基于unitytimeline的一个技能编辑器,支持调试,运行。☆106Updated 2 years ago