ZerlenZhang / distributed-architecture-of-moba-game-server
分布式服务器架构下的3v3团队对抗游戏
☆43Updated 3 years ago
Alternatives and similar repositories for distributed-architecture-of-moba-game-server:
Users that are interested in distributed-architecture-of-moba-game-server are comparing it to the libraries listed below
- 🔥 Squick is a fast Lua & C++ development solution for the game server. Can be used as a real time multiplayer game engine ( ARPG,MMO,MOB…☆50Updated 2 months ago
- 九宫格和十字链表两种实现☆22Updated 6 years ago
- 妖灵契(skynet)☆21Updated 4 years ago
- 帧同步☆21Updated 7 years ago
- 游戏服务器☆23Updated 5 years ago
- 基于 QuadTree ,实现的AOI。将用在NavMeshScene中,做Agent间的碰撞☆24Updated 5 years ago
- 标签:lua skynet 大厅+房间+匹配模式 推荐理由:skynet模块少,有很多用c封装的底层接口,对个人学习底层核心功能实现有指导作用。☆59Updated 6 years ago
- 一个基于skynet的简单服务器框架☆26Updated last year
- 一个skynet+mysql+redis服务器架构☆42Updated 6 years ago
- aoi(area of interest) for game server☆28Updated 4 years ago
- ☆22Updated 4 months ago
- skynet aoi☆27Updated 4 months ago
- 基于skynet引擎的回合制游戏基本架构☆23Updated 7 years ago
- 无缝大地图设计☆92Updated 4 years ago
- 一个基于C++17的lua绑定库。☆15Updated 3 weeks ago
- A lightweight online game framework☆26Updated 3 years ago
- mmo 服务器,多个逻辑服(login、gate、world等)构成,网络核心使用事件处理机制☆30Updated 4 years ago
- c++/ lua gameserver☆15Updated 7 years ago
- 高并发游戏服务器架构搭建☆18Updated 5 years ago
- ☆14Updated 5 years ago
- Mini Distributed Game Server☆84Updated last week
- SLG游戏大地图的相关的基础算法,包含FOV,Bresenham算法☆42Updated 7 years ago
- Skynet逻辑游戏服务器学习框架,用途:主要新人学习或业余学习,~当然可轻松用于卡牌,回合制,中小型游戏服务器或商业游戏也是可以的..大型多人在线游戏需要集群.这框架优点在于数据存储的简单方便的操作...这套框架的存储方式是广州某大公司python写的方式(当然他们的效率…☆67Updated 7 years ago
- 游戏场景aoi☆23Updated 9 years ago
- MOBA手游【最后一战】unity3d C++ mirror☆129Updated last year
- Actor based c++distributed game server framework☆28Updated last week
- 基于skynet 的通用服务器框架☆14Updated 4 years ago
- 游戏服务器框架,组件结构,支持lua☆36Updated 6 years ago
- 网格寻路算法(jps+路径平滑)☆22Updated 5 months ago
- go调用c++ recast nav☆15Updated 5 years ago