GPUOpen-Tools / device_info
☆17Updated last month
Alternatives and similar repositories for device_info:
Users that are interested in device_info are comparing it to the libraries listed below
- The Radeon Developer Panel (RDP) is a software tool that allows users to capture RGP profiles, RMV traces, RRA scenes, and RGD crash anal…☆16Updated last month
- Developer Driver Tools components (Radeon Developer Service and Radeon Developer Panel)☆17Updated 5 years ago
- Barycentric coordinates GCN shader extension sample for DirectX 12☆11Updated 4 years ago
- A shader script tester for Vulkan. Moved to https://gitlab.freedesktop.org/mesa/vkrunner☆46Updated last year
- AMD depth bounds test DirectX 11 driver extension sample☆24Updated 6 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆38Updated 8 years ago
- An experimental ISPC backend for SPIRV-Cross☆59Updated 2 years ago
- AMD separable filter sample based on DirectX 11☆25Updated 8 years ago
- ☆48Updated 3 years ago
- Information about example integrations of GPUOpen technology into game engines☆56Updated 4 years ago
- Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront☆16Updated 6 years ago
- OpenGL sample demonstrating the GL_AMD_sparse_texture extension introduced by the AMD FirePro W and Radeon HD 7000 series☆31Updated 9 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- Forum for AMD OpenGL and Vulkan graphics drivers☆14Updated 11 months ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆45Updated 6 years ago
- A simple demo to show Freesync Premium Pro integration into DX12 and Vulkan API.☆20Updated 5 years ago
- Library to Generate SPIR-V Binary☆36Updated last month
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆58Updated 5 years ago
- Graphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.☆67Updated 3 years ago
- Vulkan examples using VulKan ToolS (VKTS)☆10Updated 9 years ago
- ☆41Updated 2 years ago
- FidelityFX Variable Shading☆52Updated 3 years ago
- Velocity And Luminance Adaptive Rasterization☆13Updated 2 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆43Updated 8 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆86Updated 2 months ago
- based on Khronos Vulkan-Samples☆38Updated 6 months ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago
- Introductory Vulkan sample☆120Updated 4 years ago
- MSAA Sample Pattern Inspector☆33Updated 9 years ago
- Handy extensions for Visual Studio Code to work on AMD GPU technologies☆28Updated 10 months ago