FlyingOakGames / PlaceholderGameLinks
A placeholder game for Windows, Linux, and macOS to upload to your Steam depots for whatever reason. This also acts as a cross-platform MonoGame template.
☆27Updated last year
Alternatives and similar repositories for PlaceholderGame
Users that are interested in PlaceholderGame are comparing it to the libraries listed below
Sorting:
- Automatically updated C# bindings for sokol https://github.com/floooh/sokol with native dynamic link libraries.☆65Updated 9 months ago
- A game engine.☆59Updated 2 weeks ago
- C# port of https://github.com/memononen/nanovg☆63Updated last year
- Multiplatform C# Game development framework☆44Updated 3 months ago
- A set of platform- and renderer-agnostic libraries for game development.☆28Updated 5 years ago
- Safe & Refactored Version of StbImageSharp☆18Updated last year
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆87Updated last year
- Nodes, Culling & Entities for basic Scene Graphs in MonoGame.☆37Updated 7 years ago
- C# port of stb_truetype.h☆50Updated last year
- Cross platform .NET bindings for SDL3☆36Updated 5 months ago
- C# bindings for Sokol using Sokol's binding generator☆35Updated 3 years ago
- Resolution independent GUI library for MonoGame.☆14Updated last month
- A Multi-spectrum signed distance field font sample for monogame☆72Updated 7 years ago
- Another game engine made by a Brazilian☆16Updated last year
- A minimal game framework inspired by XNA for the Beef programming language☆23Updated 5 years ago
- Demo implementation of a Stride root render feature that you can use in the graphics compositor☆17Updated 4 years ago
- High performance zero allocation MSDF fonts for monogame.☆21Updated 2 months ago
- Content builder library for MonoGame.☆17Updated 2 years ago
- This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.☆44Updated last year
- Tweening library for MonoGame.☆18Updated last year
- Cross platform .NET math library.☆73Updated 11 months ago
- Example of using Monogame and SharpGLTF to load animated glTF models at runtime.☆49Updated 2 years ago
- Minimal hackable C# ECS (sparse buffers)☆74Updated 3 years ago
- The sample code and latest build of the live MonoGame web demo.☆61Updated 5 years ago
- A game engine built on MonoGame.☆39Updated this week
- MonoGame Content Importers, Shaders, etc☆55Updated 2 years ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated 11 months ago
- High Performance QuadTree's for C# with proper struct support☆18Updated 3 years ago
- ☆29Updated 7 months ago
- A modular game engine☆19Updated 7 months ago