A placeholder game for Windows, Linux, and macOS to upload to your Steam depots for whatever reason. This also acts as a cross-platform MonoGame template.
☆27Mar 15, 2024Updated 2 years ago
Alternatives and similar repositories for PlaceholderGame
Users that are interested in PlaceholderGame are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- MonoGame Website☆31Updated this week
- DreamBit is a Monogame engine developped as an extension for Visual Studio☆11Sep 24, 2023Updated 2 years ago
- The public document repository for the MonoGame Framework (monogame.net)☆18May 10, 2026Updated last month
- ☆25Jan 25, 2024Updated 2 years ago
- Fast, allocation-friendly .NET library to generate, parse, and manipulate ANSI/VT escape sequences (writer, markup, tokenizer, ANSI-aware…☆32Apr 27, 2026Updated last month
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- MonoGame port of the XNA VectorRumble Sample☆15Feb 19, 2026Updated 3 months ago
- One framework for creating powerful cross-platform games.☆38May 20, 2024Updated 2 years ago
- ☆12Updated this week
- A concise C++ demonstration of image resource interoperability between D3D11 and Vulkan.☆14Jul 14, 2024Updated last year
- GFX-Next is the next version of the GFX Game Engine for .Net. Developed for the creation of 2D and 3D games.☆35May 1, 2026Updated last month
- Native data arrays for Unity3D with zero C# allocations☆19Dec 22, 2022Updated 3 years ago
- A dotnet tool that builds and packages MonoGame projects for Windows, macOS, and Linux.☆30May 7, 2026Updated last month
- All official MonoGame logos and branding.☆27Apr 21, 2022Updated 4 years ago
- Simple Vulkan demo program☆14Jul 15, 2018Updated 7 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A modern .NET replacement for System.Console☆47May 16, 2026Updated 3 weeks ago
- Monogame importer, renderer and code generator for LDtk Level editor☆112Dec 12, 2025Updated 6 months ago
- Using Monogame with Lua☆14Sep 21, 2023Updated 2 years ago
- Converts Final Fantasy Tactics Map data to OBJ format.☆10Apr 19, 2020Updated 6 years ago
- Compute, Tessellation and Geometry Shader Samples for MonoGame☆62May 20, 2024Updated 2 years ago
- Repository for content from the XNAGameStudioArchive that has been migrated/upgraded to MonoGame☆16Aug 9, 2025Updated 10 months ago
- Code for scraping, cleaning and geocoding the Shadowlands Haunted Places Index☆13Jan 26, 2018Updated 8 years ago
- Libraries for the #libraries channel in https://discord.gg/monogame.☆47Mar 21, 2026Updated 2 months ago
- A .NET6 library that acts as a tiny wrapper around the FMOD C# Wrapper and exposes friendly methods for using the FMOD Studio API.☆13Feb 27, 2026Updated 3 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- The source from my XNA Shader programmin tutorial series for XNA 3.1☆38Feb 27, 2017Updated 9 years ago
- Pie: The cross-platform graphics toolkit.☆43Dec 12, 2025Updated 6 months ago
- Cross platform .NET math library.☆79Apr 21, 2026Updated last month
- Software Renderer for Final Fantasy Tactics Maps☆12Nov 10, 2023Updated 2 years ago
- High performance zero allocation MSDF fonts for monogame.☆30Dec 30, 2025Updated 5 months ago
- Source Code for 'Game Development with MonoGame' by Louis Salin and Rami Morrar☆12Apr 19, 2022Updated 4 years ago
- 6502 simulator and macroassembler☆15Dec 9, 2017Updated 8 years ago
- A UI framework built on MonoGame.☆23Jul 21, 2021Updated 4 years ago
- Open source level editor toolkit built on FNA+ImGui.NET☆26Feb 10, 2024Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- A .NET Library For Reading Aseprite Files.☆93Apr 3, 2026Updated 2 months ago
- ☆13Jan 16, 2025Updated last year
- Alternative to MonoGame Content Pipeline that loads raw assets.☆34Jun 2, 2026Updated last week
- Code for the C++20 coroutines based job system discussed in https://poniesandlight.co.uk/reflect/coroutines_job_system/☆24Sep 1, 2023Updated 2 years ago
- Code and assets repository for Boo! Greedy Kid © 2017-2025 Flying Oak Games. All rights reserved.☆70Jun 3, 2025Updated last year
- XenoAtom.CommandLine is a lightweight, powerful and NativeAOT-friendly command-line parsing library for .NET☆98Apr 25, 2026Updated last month
- Building an xcopy version of MSBuild☆14Apr 2, 2023Updated 3 years ago