Wunkolo / vkblam
vkblam is a re-implementation of the Halo 1 blam engine's graphics library in vulkan.
☆31Updated last month
Alternatives and similar repositories for vkblam:
Users that are interested in vkblam are comparing it to the libraries listed below
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 2 years ago
- Open Source Tools and Engine for Halo 2☆61Updated 2 years ago
- ☆55Updated 9 years ago
- A modding tool for Red Faction Guerilla Re-Mars-Tered☆37Updated last month
- Free toolkit for Halo: Combat Evolved for creating maps and assets☆66Updated last week
- Python 3 library for modifying and creating Halo content based on the Supyr_Struct Library.☆10Updated 3 weeks ago
- ☆26Updated last month
- SparkEdit 2: Electric Boogaloo☆15Updated 3 years ago
- A new level editor for the Halo games based on a CSG/Brush workflow, similar to Source/Quake level editing.☆37Updated 2 years ago
- GI baker for Hedgehog Engine games☆34Updated this week
- Silent Hill 2 level editor (complete!)☆31Updated last month
- Third party scripts and plugins for Noesis.☆18Updated 2 years ago
- A tool for browsing and extracting assets from Halo 2 Anniversary.☆16Updated 2 years ago
- Authentically researching and rebuilding Halo's music with original hardware, + new and original music with the same genuine sound palett…☆10Updated 2 years ago
- WorldSpawn is our level-editor for id Tech projects using Nuclide. This is unsupported.☆14Updated 2 years ago
- A living knowledge base for the Halo CE modding community☆60Updated last month
- Shaders enhancement for Halo Custom Edition☆44Updated 5 months ago
- A tool for extracting assets from DOOM Eternal .streamdb and .resource archives.☆22Updated 7 months ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆74Updated 4 years ago
- Tools relative to Starwars Racer.☆16Updated 6 years ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆39Updated last week
- A WIP fork of Quake 2 intended to add features more commonly seen in modern game engines.☆28Updated 2 years ago
- A repository for reporting issues in the editing kits for the MCC☆15Updated 2 years ago
- Full Source Far Cry 1 CE1 | Only for non commercial purposes. Let's improve this together.☆31Updated 11 months ago
- gbQuake4 is an attempt at merging the Quake 4 SDK into IdTech4 (from Doom 3) to produce a Quake 4 source port☆17Updated last year
- Demon is a free reimplementation of the Halo PC demo☆18Updated 2 months ago
- Automatically exported from code.google.com/p/idtech4cdk☆11Updated 10 years ago
- Standalone shadercompile, that doesn't depend on valve libraries and supports x64☆58Updated last year
- Ratchet & Clank PS3 and Resistance Level Editor☆11Updated last year
- High-level shader intermediate language and resource database tools☆15Updated 4 years ago