Wunkolo / vkblamLinks
vkblam is a re-implementation of the Halo 1 blam engine's graphics library in vulkan.
☆31Updated 2 weeks ago
Alternatives and similar repositories for vkblam
Users that are interested in vkblam are comparing it to the libraries listed below
Sorting:
- A lightweight version of NVIDIA PhysX SDK, reduced to about 16 MB☆15Updated 3 years ago
- ☆55Updated 9 years ago
- Full Source Far Cry 1 CE1 | Only for non commercial purposes. Let's improve this together.☆32Updated last year
- A new level editor for the Halo games based on a CSG/Brush workflow, similar to Source/Quake level editing.☆37Updated 2 years ago
- New idTech 4 engine with virtual texturing, CaS, GLSL, Radiant.NET and more!☆76Updated 4 years ago
- Free toolkit for Halo: Combat Evolved for creating maps and assets☆68Updated last month
- A modding tool for Red Faction Guerilla Re-Mars-Tered☆37Updated 2 weeks ago
- SparkEdit 2: Electric Boogaloo☆15Updated 3 years ago
- GI baker for Hedgehog Engine games☆34Updated 2 months ago
- ☆30Updated 3 months ago
- RenderWare Graphics 3.7.0.2, PC-Windows☆28Updated 4 months ago
- A living knowledge base for the Halo CE modding community☆61Updated this week
- Open Source Tools and Engine for Halo 2☆61Updated 2 years ago
- Specialised idTech 3 fork for my games. Status: inactive☆27Updated last year
- id Tech 4 (Doom 3) skeletal mesh / animation exporting add-on for Blender 2.76☆19Updated 9 years ago
- Open and edit DOOM 3 BFG/2019 .resources files☆18Updated 5 months ago
- A tool for extracting assets from DOOM Eternal .streamdb and .resource archives.☆22Updated 10 months ago
- TrenchBroom for DOOM 3 (BFG)☆48Updated last month
- A WIP fork of Quake 2 intended to add features more commonly seen in modern game engines.☆29Updated 3 years ago
- iw3xo-radiant // a radiant modification for Call of Duty 4☆104Updated 2 months ago
- WorldSpawn is our level-editor for id Tech projects using Nuclide. This is unsupported.☆16Updated 2 years ago
- ☆72Updated last year
- A continuation of the last version of Xash3D [Build 4529]. Updated to VS2019 as well.☆26Updated 8 months ago
- ☆16Updated 6 months ago
- S3TC DXT1/DXT5 texture decompression routines.☆51Updated 4 years ago
- The Unreal Tournament v432 public source distribution, fixed for modern compilers.☆40Updated 8 years ago
- A triangle stripping implementation dating from the NVIDIA GeForce 2 era.☆26Updated 6 years ago
- Third party scripts and plugins for Noesis.☆18Updated 3 years ago
- RF binary formats reverse engineering results☆13Updated 10 months ago
- GSC implementation in C++☆12Updated 7 months ago