An implementation of The Legend of Zelda's Timeshift Stone effect in Unity.
☆24Dec 5, 2014Updated 11 years ago
Alternatives and similar repositories for Zelda-Timeshift-Unity
Users that are interested in Zelda-Timeshift-Unity are comparing it to the libraries listed below
Sorting:
- A Unity plugin that allow creation of 2D game using screensize room (e.g. Zelda, Metroid...)☆27Dec 8, 2017Updated 8 years ago
- Unity project files for Zelda Dialogue tutorial☆13Jul 29, 2015Updated 10 years ago
- Simple level maker made with unity and csharp☆10Jun 18, 2021Updated 4 years ago
- AI squad in Unity☆14Sep 9, 2019Updated 6 years ago
- Unity Shader Demo☆15Jul 20, 2018Updated 7 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Jun 24, 2019Updated 6 years ago
- Pathfinding for Unity using A*☆12Jan 14, 2026Updated 2 months ago
- ☆13Feb 10, 2016Updated 10 years ago
- Sea of clouds for Unity3D☆31Dec 4, 2017Updated 8 years ago
- Prince-of-Persia-Style Time-Rewinding Example for a Tuts+ Article in Unity3d☆17Jun 13, 2025Updated 9 months ago
- a procedurally generated universe with random galaxies, stars and planets☆31Nov 29, 2019Updated 6 years ago
- Texture map generation tool made in Unity☆24Apr 9, 2015Updated 10 years ago
- 2d character controller inspired by Super Meat Boy☆23Apr 13, 2014Updated 11 years ago
- Vintage and retro rendering in Unity.☆13Nov 26, 2020Updated 5 years ago
- Behaviour Tree and Finite State Machinem with Unity☆13Mar 15, 2019Updated 7 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Feb 25, 2019Updated 7 years ago
- ☆11Aug 8, 2020Updated 5 years ago
- Monte Carlo Path Tracer in Unity3D using compute shader☆12Jul 1, 2020Updated 5 years ago
- Unity texture editor and procedural generator☆16May 13, 2015Updated 10 years ago
- A package that autosaves the Unity3D scene you are working on every few minutes. Keeps the last 5 (configurable) number of autosaves.☆15Mar 8, 2015Updated 11 years ago
- ☆10Sep 10, 2016Updated 9 years ago
- ☆11Dec 30, 2017Updated 8 years ago
- Unity Fog Of War for mobile☆38Apr 16, 2023Updated 2 years ago
- Source code with example for usage of the Vertex Lighting plugin for Unity 3D.☆10Sep 11, 2017Updated 8 years ago
- Adding more features to the open sourced Animator from Unity.☆113Apr 17, 2024Updated last year
- simple gpu instancing particles with collision calculation☆13Oct 31, 2017Updated 8 years ago
- ☆17Jul 3, 2021Updated 4 years ago
- Unity mesh generation + compute shader for grass simulation.☆29Jan 19, 2022Updated 4 years ago
- The shader scaffolding tool for Unity.☆45Nov 11, 2017Updated 8 years ago
- An achievement framework for Unity3D.☆19Jan 14, 2016Updated 10 years ago
- Unity SphereNavigation☆21Nov 17, 2019Updated 6 years ago
- Recreating the Stasis Ability from The Legend of Zelda: Breath of the Wild☆78Jul 10, 2019Updated 6 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Sep 19, 2018Updated 7 years ago
- A procedural stair builder for Unity☆20Sep 3, 2020Updated 5 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆25Nov 27, 2019Updated 6 years ago
- The Legend of Zelda: Breath of the Wild - Class Library☆13May 3, 2017Updated 8 years ago
- Edge detection with Depth, Normal and MeshID.☆22Sep 27, 2024Updated last year
- A Unity-Based GPU FFT Ocean☆15Dec 26, 2018Updated 7 years ago
- Text-based Behavior Tree for Unity☆13Jul 6, 2018Updated 7 years ago