Seldom-SE / seldom_fn_plugin
Allows using Rust functions in place of Bevy plugins
☆27Updated 9 months ago
Related projects ⓘ
Alternatives and complementary repositories for seldom_fn_plugin
- Attach Bevy's Handles/Entities statically to Types.☆36Updated 6 months ago
- Decorate your bevy system with the sysfail macro attribute to make them handle cleanly failure mods.☆25Updated 3 months ago
- A bevy plugin for creating grids, for debugging purposes☆31Updated 4 months ago
- Particle Systems in bevy☆24Updated 2 years ago
- An ability management suite for Bevy.☆61Updated last week
- Editable lookup curve for Bevy☆40Updated last week
- A plugin for the Bevy game engine that adds camera shake to cameras.☆23Updated last year
- A general-purpose transfom interpolation plugin for fixed timesteps for the Bevy game engine.☆24Updated this week
- ☆66Updated 4 months ago
- A Bevy library for executing various actions in a sequence.☆36Updated last week
- This crate provides reading user input sequences, and sending event☆13Updated 4 months ago
- File system dialogs for loading and saving files using the Bevy game engine☆21Updated last week
- A simple helper for spawning objects in Bevy.☆31Updated 4 months ago
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆33Updated last week
- Crate that allows querying components by value in the Bevy game engine.☆31Updated 3 weeks ago
- Minimalistic implementation of entity kinds for Bevy ECS.☆18Updated last year
- ☆20Updated 3 months ago
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆27Updated last year
- Allows you to write sequential description of processes involving delays, user input, and other waits.☆53Updated last month
- Stateful, structural and pretty serialization framework for the bevy engine.☆23Updated 3 months ago
- Input capture and playback functionality for the Bevy game engine.☆31Updated 3 months ago
- A Bevy plugin to selectively blur regions of the screen☆45Updated 3 weeks ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆68Updated 4 months ago
- A native and WASM compatible Particle System implementation for Bevy☆67Updated 4 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆53Updated last week
- A bevy 3D text mesh generator for displaying text☆65Updated 8 months ago
- Custom RON Assets for Bevy☆37Updated 2 years ago
- An atomic save/load system for Bevy Game Engine.☆18Updated last year
- A convenient on-screen message print macro for bevy.☆39Updated 4 months ago
- A simple-to-use menu system for Bevy which supports gamepad, keyboard or mouse navigation☆30Updated 7 months ago