SvenFrankson / PlanetBuilder
Unity3D pluggin allowing you to build minecraft-like planets. No coding skills required !
☆41Updated 7 years ago
Alternatives and similar repositories for PlanetBuilder:
Users that are interested in PlanetBuilder are comparing it to the libraries listed below
- a addon for Unity3d for texture painting a custom mesh and painting objects☆31Updated 11 years ago
- One voxel engine to rule them all and in Unity3D bind them.☆19Updated 8 years ago
- A voxel framework for Unity☆58Updated 7 years ago
- A draft on a Unity UNET based authoritative character controller with prediction, reconciliation and interpolation.☆14Updated 2 years ago
- Tutorials files for LibNoise.Unity☆61Updated 4 years ago
- Multithreaded C++ plugin to do DC in Unity☆24Updated 7 years ago
- Procedural generation of planets (or asteroids, etc.) using Unity.☆28Updated 8 years ago
- C# class with nodes / node delegates and a Unity editor that serializes all of that☆56Updated 8 years ago
- Quick Voxel Terrain Engine for Unity☆94Updated 7 years ago
- An extendable node editor for Unity developers.☆23Updated 8 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- Unity3d Planetary Terrain and Floating Origin☆66Updated 6 years ago
- Visual Noise Designer for Unity☆70Updated 8 years ago
- Volumetric explosion shader in Unity☆31Updated 7 years ago
- The C# source files that generate an infinite terrain of volumetric meshes.☆20Updated 10 years ago
- This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.☆39Updated 5 years ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Updated 5 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 6 years ago
- GPU Particles for Unity☆49Updated 3 years ago
- Open Source Unity3d Planetary Terrain Editor Extension with incremental background updates via multithreading☆74Updated 2 years ago
- An attempt at a Voronoi based map generator.☆18Updated 11 years ago
- Automatically exported from https://code.google.com/p/unityterraintoolkit/☆20Updated 8 years ago
- Unity 4.x version of the Reign plugins.☆36Updated 8 years ago
- Project for bachelor's thesis "Procedural City Generation Tool With Unity Game Engine" by Henri Viitanen☆22Updated 8 years ago
- A simple example of how to create a Unity terrain from code using procedural noise.☆47Updated 3 years ago
- Free open-source math library for games.☆43Updated 8 years ago
- ☆14Updated 8 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆40Updated 2 years ago
- Library to create procedural meshes in Unity3D.☆23Updated 7 years ago